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Rule of Three: 05/16/2011
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5562392" data-attributes="member: 82106"><p>Yeah, I agree. I don't think in the case of Therianthropy (actually even that implies only live bearing mammals) it was probably a good idea though. The better answer would have been to simply state that it is possible that being wounded by a therianthrope might cause the victim to acquire the curse/disease or simply not go the disease route at all (which actually is not a terribly common legend anyway, but more more of D&D trope).</p><p></p><p>As for monstrous classes... It makes sense for some things, not for others. Why should the designers be pinned down to one specific way of handling it? The more I look at the vampire the more I think it was a good idea to make it a class. It gets the idea across very effectively.</p><p></p><p>A werewolf class OTOH might not really be so appropriate. After all, werewolves only spend half their time (at most) in a monstrous form. The rest of the time they need another shtick, even if their lycanthropy DOES have some affect on the character at all times it would seem rather more odd that a werewolf never does say magic or know martial stuff than with the vampire, which is always a vampire all the time.</p><p></p><p>So it may be more a case of them having choices between a race, a class, a template, etc. to handle it with and not having made the final call on which would be included. Note that they NEVER said "we haven't had any plan of having a werewolf in HotFW". They were only talking about it as a class specifically. I know, there was all sorts of speculation based on the mention of a 'role switching class', but that could be anything.</p><p></p><p>Personally I'd think a werewolf doesn't easily suite ANY of the existing mechanics perfectly. It isn't really a race, though it could be if you assume only humans are affected with lycanthropy specifically (other races having other forms of the curse). It isn't really ideal as a class for the reasons stated above. I don't think themes, at least as they are currently implemented, quite works either. Some sort of 'overlay' similar to a theme might work, or just a theme built to different standards than the existing ones. None of these options seem exactly right though. </p><p></p><p>Honestly I'm not real sure it is a very appropriate thing for a PC anyway.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5562392, member: 82106"] Yeah, I agree. I don't think in the case of Therianthropy (actually even that implies only live bearing mammals) it was probably a good idea though. The better answer would have been to simply state that it is possible that being wounded by a therianthrope might cause the victim to acquire the curse/disease or simply not go the disease route at all (which actually is not a terribly common legend anyway, but more more of D&D trope). As for monstrous classes... It makes sense for some things, not for others. Why should the designers be pinned down to one specific way of handling it? The more I look at the vampire the more I think it was a good idea to make it a class. It gets the idea across very effectively. A werewolf class OTOH might not really be so appropriate. After all, werewolves only spend half their time (at most) in a monstrous form. The rest of the time they need another shtick, even if their lycanthropy DOES have some affect on the character at all times it would seem rather more odd that a werewolf never does say magic or know martial stuff than with the vampire, which is always a vampire all the time. So it may be more a case of them having choices between a race, a class, a template, etc. to handle it with and not having made the final call on which would be included. Note that they NEVER said "we haven't had any plan of having a werewolf in HotFW". They were only talking about it as a class specifically. I know, there was all sorts of speculation based on the mention of a 'role switching class', but that could be anything. Personally I'd think a werewolf doesn't easily suite ANY of the existing mechanics perfectly. It isn't really a race, though it could be if you assume only humans are affected with lycanthropy specifically (other races having other forms of the curse). It isn't really ideal as a class for the reasons stated above. I don't think themes, at least as they are currently implemented, quite works either. Some sort of 'overlay' similar to a theme might work, or just a theme built to different standards than the existing ones. None of these options seem exactly right though. Honestly I'm not real sure it is a very appropriate thing for a PC anyway. [/QUOTE]
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