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Rule of Three: 05/16/2011
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5562921" data-attributes="member: 82106"><p>Yeah, I think races could have been a set of power swaps like a template. OTOH that runs the danger of pigeonholing races to specific roles. Still, it could work. The current implementation of races is not bad though.</p><p></p><p>Personally though I think the Vampire is good as a class. The problem with making it some kind of 'overlay' (theme or something similar) is that themes just don't give a lot of oomph. They don't define your character nearly to the degree that a class does. If you made Vampire a theme then what? "Oh, not only am I a human wizard, I can suck blood too!" Normal themes don't add MUCH to a character's power level. Even if you consider the new style themes to be a bit more addition than the pure power-swap ones from DS they don't do a LOT for you. So either Vampire is milquetoast or else it is a huge power boost to anyone that is a vampire. Neither is a very good solution. Hence it works as a class, at the cost of making you be purely a vampire if you pick the class.</p><p></p><p>Now, with the Werewolf it might work better. You still have SOME issue with added power, but if the player isn't entirely in control of how it works it could be OK. You do run the risk of players negating any disadvantages, but that isn't so easy when the mechanism is "oops! You just shifted uncontrollably to were-form..." Might be pretty tricky to pull off, but I could almost see it working. </p><p></p><p>Anyway, I guess they're considering doing something. It will be interesting to see if they can make it work.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5562921, member: 82106"] Yeah, I think races could have been a set of power swaps like a template. OTOH that runs the danger of pigeonholing races to specific roles. Still, it could work. The current implementation of races is not bad though. Personally though I think the Vampire is good as a class. The problem with making it some kind of 'overlay' (theme or something similar) is that themes just don't give a lot of oomph. They don't define your character nearly to the degree that a class does. If you made Vampire a theme then what? "Oh, not only am I a human wizard, I can suck blood too!" Normal themes don't add MUCH to a character's power level. Even if you consider the new style themes to be a bit more addition than the pure power-swap ones from DS they don't do a LOT for you. So either Vampire is milquetoast or else it is a huge power boost to anyone that is a vampire. Neither is a very good solution. Hence it works as a class, at the cost of making you be purely a vampire if you pick the class. Now, with the Werewolf it might work better. You still have SOME issue with added power, but if the player isn't entirely in control of how it works it could be OK. You do run the risk of players negating any disadvantages, but that isn't so easy when the mechanism is "oops! You just shifted uncontrollably to were-form..." Might be pretty tricky to pull off, but I could almost see it working. Anyway, I guess they're considering doing something. It will be interesting to see if they can make it work. [/QUOTE]
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Rule of Three: 05/16/2011
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