keterys
First Post
Hmm, no... that's not at all what I'm talking about.Basically, you're talking about Trailblazer, in which everything recovers "per rest" If you can sit down and rest quietly for 15 minutes, you get all your spells back, your rages, and you heal. It's a 15-minute night instead of a 15-minute day. It's better, but it's still not as good as just getting rid of the whole thing.
I'd rather that you got powers back per... let's call them milestone.
And then the DM would define for his campaign what a milestone was - possibly even per adventure ("This one is a city mystery chase adventure, and I really want them to have a rest before the masquerade" "This adventure involves a grueling trek for a month across a desert while dealing with scattered encounters. They'll get a full rest when they reach their destination.")
Jonathan Tweet, for example, did a game that involved a lot of (interplanetary) travel, and he didn't want people taking extended rests after every combat, so he decided in advance they'd get a rest every 4 combats. Nothing wrong with that.
Now, I'm okay if you also say that folks can heal some hp damage by resting for days on end - sure. That gives you a small safety net, separate from the use of limited spell and powers so that each group and DM can decide how much to flood encounters with such things.