Mattachine
Adventurer
As others have said, the minion mechanic is more about making an encounter easy for DMs to run than anything else.
I had a negative vibe from each part of that Rule of Three:
1. Minions--keeping the one hit kill, but possibly not their other useful aspects
2. Alignment--suggesting that Unaligned goes away, keeping mechanical effects as a default--what happened to starting simple and adding to that?
3. Class Mechanics--multiple attacks for the fighter/rogue--cool, except for slowing down combats; didn't Mike Mearls design Iron Heroes and all that?
I had a negative vibe from each part of that Rule of Three:
1. Minions--keeping the one hit kill, but possibly not their other useful aspects
2. Alignment--suggesting that Unaligned goes away, keeping mechanical effects as a default--what happened to starting simple and adding to that?
3. Class Mechanics--multiple attacks for the fighter/rogue--cool, except for slowing down combats; didn't Mike Mearls design Iron Heroes and all that?