Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Rule of Three: 7 Feb. 2014
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mlund" data-source="post: 6259222" data-attributes="member: 50304"><p>First, "controls" necessary to keep spells like <em>Wish</em> from breaking game economies are like I outlined: generally cost-prohibitive to reloading every morning - moreso than the XP and GP costs f prior editions.</p><p></p><p>Second, to make up for the way some of the most ill-conceived spells in D&D history expand a Wizard's in-game power horizontally (beyond simply killing people in battle) by high levels that Wizard would have to be horribly bad at the combat pillar to work out alongside the Fighter - and that's no going to happen.</p><p></p><p>So we'll need some combination of the ability of the high-level PC Magic-User or Cleric to "warp reality" with their spells getting seriously curbed and the ability of non-casters of similar level to influence the word around them in ways beyond "hit it with sticks harder."</p><p></p><p></p><p></p><p>Yeah, definitely stay away from that Pathfinder stuff. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The market doesn't need yet another class-based d20 game that just degenerates into Wizard-wankery at higher levels.</p><p></p><p></p><p></p><p>Yes, so the beginning of handling a game with a shared narrative is discarding the entire premise of one class being outright superior to another at any given level, IMO.</p><p></p><p>Seriously, D&D doesn't need to sell itself on a naked appeal of "one day you'll be the jock's boss" narratives serving as some sort of coping mechanism for getting your head dunked into a toilet in high-school for being good at math. It doesn't need to make every Single-Protagonist-Focused sci-fi / fantasy novel and every demi-god NPC fit in its player character mechanics (*cough*Elminster*cough*).</p><p></p><p>It <strong>does</strong> need to support cooperative game-play and narrative among a diverse selection of races, classes, and adventure scenarios.</p><p></p><p></p><p></p><p>Yeah, no. Linear Fighters / Quadratic Wizards is supposed to be dead and stay buried in Next. If appeals to "tradition" and poor game design allow the worst quadratic offenders to creep back into the daily spell lists for casters at higher tiers then Design failed their commitments and 5E is truly a man without a country - neither adding value by fixing the glaring defects of prior editions nor breaking significant new ground.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 6259222, member: 50304"] First, "controls" necessary to keep spells like [I]Wish[/I] from breaking game economies are like I outlined: generally cost-prohibitive to reloading every morning - moreso than the XP and GP costs f prior editions. Second, to make up for the way some of the most ill-conceived spells in D&D history expand a Wizard's in-game power horizontally (beyond simply killing people in battle) by high levels that Wizard would have to be horribly bad at the combat pillar to work out alongside the Fighter - and that's no going to happen. So we'll need some combination of the ability of the high-level PC Magic-User or Cleric to "warp reality" with their spells getting seriously curbed and the ability of non-casters of similar level to influence the word around them in ways beyond "hit it with sticks harder." Yeah, definitely stay away from that Pathfinder stuff. ;) The market doesn't need yet another class-based d20 game that just degenerates into Wizard-wankery at higher levels. Yes, so the beginning of handling a game with a shared narrative is discarding the entire premise of one class being outright superior to another at any given level, IMO. Seriously, D&D doesn't need to sell itself on a naked appeal of "one day you'll be the jock's boss" narratives serving as some sort of coping mechanism for getting your head dunked into a toilet in high-school for being good at math. It doesn't need to make every Single-Protagonist-Focused sci-fi / fantasy novel and every demi-god NPC fit in its player character mechanics (*cough*Elminster*cough*). It [B]does[/B] need to support cooperative game-play and narrative among a diverse selection of races, classes, and adventure scenarios. Yeah, no. Linear Fighters / Quadratic Wizards is supposed to be dead and stay buried in Next. If appeals to "tradition" and poor game design allow the worst quadratic offenders to creep back into the daily spell lists for casters at higher tiers then Design failed their commitments and 5E is truly a man without a country - neither adding value by fixing the glaring defects of prior editions nor breaking significant new ground. - Marty Lund [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rule of Three: 7 Feb. 2014
Top