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Rule of Three: 7 Feb. 2014
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<blockquote data-quote="ren1999" data-source="post: 6259449" data-attributes="member: 85179"><p>There should be 4 classes.</p><p>Dedicated Martial/1d12hp and damage/up to plate/martial feats</p><p>Skilled Class/1d10hp and damage/up to leather/higher than proficient</p><p>Mixed Martial Casting/1d8hp and damage/up to chain/healing and charm prayers</p><p>Dedicated Casting/1d6hp and damage/1d12 spell damage/area spells</p><p></p><p>Multi-Classing. </p><p>If a dedicated Martial character wants to cast a spell, they move to the Mixed class table for all future hp and damage. They must take off the plate for chain. Etc.</p><p>If Casters want to swing a sword, they go to the 1d8 table and they loose the 1d12 damage for spells and the spells lose the area effect.</p><p></p><p>When all classes gain levels, they can choose from this list.</p><p>increase range accuracy and damage</p><p>increase melee accuracy and damage</p><p>increase hit points</p><p>increase armor class through dodge practice</p><p>decrease armor penalties</p><p>increase an ability by +2</p><p>increase initiative</p><p>learn a new skill, feat or spell according to class</p><p>increase above proficiency +5 in skills of their class</p><p>increase +1 action per turn</p><p>increase +1 reaction per turn</p><p>increase resistance to damage or poison or charm etc.</p></blockquote><p></p>
[QUOTE="ren1999, post: 6259449, member: 85179"] There should be 4 classes. Dedicated Martial/1d12hp and damage/up to plate/martial feats Skilled Class/1d10hp and damage/up to leather/higher than proficient Mixed Martial Casting/1d8hp and damage/up to chain/healing and charm prayers Dedicated Casting/1d6hp and damage/1d12 spell damage/area spells Multi-Classing. If a dedicated Martial character wants to cast a spell, they move to the Mixed class table for all future hp and damage. They must take off the plate for chain. Etc. If Casters want to swing a sword, they go to the 1d8 table and they loose the 1d12 damage for spells and the spells lose the area effect. When all classes gain levels, they can choose from this list. increase range accuracy and damage increase melee accuracy and damage increase hit points increase armor class through dodge practice decrease armor penalties increase an ability by +2 increase initiative learn a new skill, feat or spell according to class increase above proficiency +5 in skills of their class increase +1 action per turn increase +1 reaction per turn increase resistance to damage or poison or charm etc. [/QUOTE]
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Rule of Three: 7 Feb. 2014
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