Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rule of Three: 7 Feb. 2014
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 6259456" data-attributes="member: 52734"><p>I'm not for a Tome of Battle solution, but fighters certainly should gain (or have the option to acquire) abilities other than knocking heads together. And that's really where he got the shaft in 3E. The fighter should <em>shine</em> and <em>be fearsome</em> in combat - and be at least able to get by outside the combat ring. Fighters who can't talk their way out of paper bags, circumvent traps or take on other obstacles should be rare and a result of the player having knowingly sacrificed those options.</p><p></p><p>Wizards and Clerics got too much free reign in 3E, and then beat down into the ground to their knees in 4E. D&D could still use the higher level spells for effects, but it needs to make sure those game-changing spells come with a cost (and not just in GP) that makes their use a rare and wondrous thing. Look at how hard it is for a wizard to have <em>Wish</em> in 1E or 2E for example - you'd have to have a minimum 18 intelligence (by RAW, a 1 in 216 chance, even harder if you did 3d6 <em>in order</em>) , and there were no bonus to stats for levels. Nor were there magic items that you could expect to reliably increase intelligence you could acquire by adventuring. Then, there's simply the matter of surviving long enough to get it. Top it off with acquiring or researching the spell to get it into your spellbook; I don't remember wizards <em>automatically</em> getting new spells when they leveled in 1E or 2E. And after all of that, every casting takes your <em>human</em> wizard out of action for 2-8 days (if not more as decided by the DM) - because elves can't reach the required level to cast the darn thing. Granted, all that combines to be pretty harsh - a bit overly harsh, I think. But what happened to spellcasting in 3E went too far in the other direction.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6259456, member: 52734"] I'm not for a Tome of Battle solution, but fighters certainly should gain (or have the option to acquire) abilities other than knocking heads together. And that's really where he got the shaft in 3E. The fighter should [I]shine[/I] and [I]be fearsome[/I] in combat - and be at least able to get by outside the combat ring. Fighters who can't talk their way out of paper bags, circumvent traps or take on other obstacles should be rare and a result of the player having knowingly sacrificed those options. Wizards and Clerics got too much free reign in 3E, and then beat down into the ground to their knees in 4E. D&D could still use the higher level spells for effects, but it needs to make sure those game-changing spells come with a cost (and not just in GP) that makes their use a rare and wondrous thing. Look at how hard it is for a wizard to have [I]Wish[/I] in 1E or 2E for example - you'd have to have a minimum 18 intelligence (by RAW, a 1 in 216 chance, even harder if you did 3d6 [I]in order[/I]) , and there were no bonus to stats for levels. Nor were there magic items that you could expect to reliably increase intelligence you could acquire by adventuring. Then, there's simply the matter of surviving long enough to get it. Top it off with acquiring or researching the spell to get it into your spellbook; I don't remember wizards [I]automatically[/I] getting new spells when they leveled in 1E or 2E. And after all of that, every casting takes your [I]human[/I] wizard out of action for 2-8 days (if not more as decided by the DM) - because elves can't reach the required level to cast the darn thing. Granted, all that combines to be pretty harsh - a bit overly harsh, I think. But what happened to spellcasting in 3E went too far in the other direction. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rule of Three: 7 Feb. 2014
Top