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Rule of Three: 7 Feb. 2014
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<blockquote data-quote="Argyle King" data-source="post: 6259577" data-attributes="member: 58416"><p>I'm fine with D&D mages gaining powerful magic. However, what I'm not fine with is that there's generally no drawback to using such power. I'm not a stickler for balance, but I feel like even something as simple as increasing casting times or making arcane components actually matter would help. I also feel that such things would help move D&D closer to some of the movies and literature that many people want to emulate; I believe finding a middle ground between the seemingly completely unrestricted gonzo power of D&D magic and what tends to be found in literature would be a good thing. (Though, admittedly, there are likely people who feel that would be a bad thing.)</p><p></p><p></p><p></p><p>I'm not a stickler for balance. I think characters should be in the same general ballpark of usefulness, but I'm ok with there being some leeway. However, I remember being a player in 3rd edition games (and, more recently, in some higher level Pathfinder games,) and the group needing to ask the player playing a wizard to not do anything for a round or two so that we'd actually get a chance to do something. Eventually, many members of the group simply stopped playing classes which didn't have access to magic. We didn't really miss having a "meat shield" at all because we'd simply have a cleric who was nearly as good in melee as a fighter would be, a druid with an animal companion who could tank, or possibly both. </p><p></p><p>For what it's worth, I highly enjoy 3rd edition. I'm a player in a game right now; I play on Sunday nights in a 3rd Edition game. I made the subpar decision to multiclass as a wizard/druid; even with doing that, I'm still (in my opinion) keeping pace with the rest of the party in spite of the fact that I don't have some of the spells available to me that I normally would at this point in the game. I'm currently Druid 3/Wizard 1; getting ready to take my second level of Wizard. I chose to multiclass because it fit my character concept, and, honestly, partially because I view myself as being more experienced with 3rd than some of the other players in the group, so I took it upon myself to tone down what I could do so as to give them more of an opportunity to participate in the game.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6259577, member: 58416"] I'm fine with D&D mages gaining powerful magic. However, what I'm not fine with is that there's generally no drawback to using such power. I'm not a stickler for balance, but I feel like even something as simple as increasing casting times or making arcane components actually matter would help. I also feel that such things would help move D&D closer to some of the movies and literature that many people want to emulate; I believe finding a middle ground between the seemingly completely unrestricted gonzo power of D&D magic and what tends to be found in literature would be a good thing. (Though, admittedly, there are likely people who feel that would be a bad thing.) I'm not a stickler for balance. I think characters should be in the same general ballpark of usefulness, but I'm ok with there being some leeway. However, I remember being a player in 3rd edition games (and, more recently, in some higher level Pathfinder games,) and the group needing to ask the player playing a wizard to not do anything for a round or two so that we'd actually get a chance to do something. Eventually, many members of the group simply stopped playing classes which didn't have access to magic. We didn't really miss having a "meat shield" at all because we'd simply have a cleric who was nearly as good in melee as a fighter would be, a druid with an animal companion who could tank, or possibly both. For what it's worth, I highly enjoy 3rd edition. I'm a player in a game right now; I play on Sunday nights in a 3rd Edition game. I made the subpar decision to multiclass as a wizard/druid; even with doing that, I'm still (in my opinion) keeping pace with the rest of the party in spite of the fact that I don't have some of the spells available to me that I normally would at this point in the game. I'm currently Druid 3/Wizard 1; getting ready to take my second level of Wizard. I chose to multiclass because it fit my character concept, and, honestly, partially because I view myself as being more experienced with 3rd than some of the other players in the group, so I took it upon myself to tone down what I could do so as to give them more of an opportunity to participate in the game. [/QUOTE]
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