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Rule of Three: 7 Feb. 2014
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<blockquote data-quote="Lokiare" data-source="post: 6259999" data-attributes="member: 83996"><p>I'd rather they go with a model where your non-damage spells count up to current hp on that creature and when they hit the current hp they trigger their effect. Then have it where they are concentration mechanic based and last multiple rounds. So a Flesh to Stone spell might look like:</p><p></p><p><strong>Flesh to Stone</strong></p><p><em>You slowly turn the creatures flesh into unyeilding stone.</em></p><p>Duration: up to 10 rounds of concentration</p><p>Effect: Each round of the duration of the spell the target must make a Constitution saving throw. On a failure they sustain 1d8 stone points. These points remain until the creature receives healing. When it receives healing these points are removed at the same rate as the hit point recovery. If these points equal or exceed the current hit point total the creature is turned to stone.</p><p>Special: If you use this spell from a higher spell slot it gains +1d6 stone points per level increased.</p><p></p><p>A disintegrate spell might look like this:</p><p></p><p><strong>Disintegrate</strong></p><p><em>You aim a beam of pure red energy at the target who then begins to disentigrate</em></p><p>Duration: Up to 5 rounds of concentration</p><p>Effect: Each round make an attack against the targets Dexterity score with a bonus equal to your spell casting bonus and Dexterity bonus. If you hit the target sustains 1d12 disentigrate points. These points remain until the creature receives healing. When it receives healing these points are removed at the same rate as the hit point recovery. If these points equal or exceed the current hit point total the creature is disentigrated.</p><p>Special: If you use this spell from a higher spell slot it gains +1d8 disentigrate points per level increased.</p><p></p><p>That would be a nice way of dealing with it for my side (4E). However for the other side you would have alternative descriptions that just say "If the target fails a Constitution save they become Stone."</p><p></p><p>That's how they should have done it, but that's not what they are doing.</p></blockquote><p></p>
[QUOTE="Lokiare, post: 6259999, member: 83996"] I'd rather they go with a model where your non-damage spells count up to current hp on that creature and when they hit the current hp they trigger their effect. Then have it where they are concentration mechanic based and last multiple rounds. So a Flesh to Stone spell might look like: [b]Flesh to Stone[/b] [i]You slowly turn the creatures flesh into unyeilding stone.[/i] Duration: up to 10 rounds of concentration Effect: Each round of the duration of the spell the target must make a Constitution saving throw. On a failure they sustain 1d8 stone points. These points remain until the creature receives healing. When it receives healing these points are removed at the same rate as the hit point recovery. If these points equal or exceed the current hit point total the creature is turned to stone. Special: If you use this spell from a higher spell slot it gains +1d6 stone points per level increased. A disintegrate spell might look like this: [b]Disintegrate[/b] [i]You aim a beam of pure red energy at the target who then begins to disentigrate[/i] Duration: Up to 5 rounds of concentration Effect: Each round make an attack against the targets Dexterity score with a bonus equal to your spell casting bonus and Dexterity bonus. If you hit the target sustains 1d12 disentigrate points. These points remain until the creature receives healing. When it receives healing these points are removed at the same rate as the hit point recovery. If these points equal or exceed the current hit point total the creature is disentigrated. Special: If you use this spell from a higher spell slot it gains +1d8 disentigrate points per level increased. That would be a nice way of dealing with it for my side (4E). However for the other side you would have alternative descriptions that just say "If the target fails a Constitution save they become Stone." That's how they should have done it, but that's not what they are doing. [/QUOTE]
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