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Rule of Three: 7 Feb. 2014
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<blockquote data-quote="Lokiare" data-source="post: 6261687" data-attributes="member: 83996"><p>Yes, but Finger of death is a single save. Scorching Ray is one attack roll per ray for 8 rays, which means you are more likely to do some damage than no damage.</p><p></p><p></p><p></p><p>You might be right. I wasn't reusing the original chance I was using the last calculated chance and squaring it. This looks much better.</p><p></p><p>[code]</p><p>1 12.25%</p><p>2 22.999375%</p><p>3 32.4319515625%</p><p>4 40.70903749609375%</p><p>...</p><p>10 72.931059879635284935935973167419%</p><p>...</p><p>20 92.672724807601094851398447705677%</p><p>[/code]</p><p></p><p>So with the new numbers that looks like a decent chance to survive around 5-6 hits. Meaning the Glabrezu would take 2-3 rounds to kill the Fighter. Still in my opinon that's not that great a trade off since the Wizard can cast a single spell and end up with greater odds of survival (Etherealness, Blink, etc...etc...) and then still proceed to outdo the Fighter in combat with the other 1-2 spells they can cast per encounter at that level (assuming they save half their low level slots for utility or out of combat spells).</p></blockquote><p></p>
[QUOTE="Lokiare, post: 6261687, member: 83996"] Yes, but Finger of death is a single save. Scorching Ray is one attack roll per ray for 8 rays, which means you are more likely to do some damage than no damage. You might be right. I wasn't reusing the original chance I was using the last calculated chance and squaring it. This looks much better. [code] 1 12.25% 2 22.999375% 3 32.4319515625% 4 40.70903749609375% ... 10 72.931059879635284935935973167419% ... 20 92.672724807601094851398447705677% [/code] So with the new numbers that looks like a decent chance to survive around 5-6 hits. Meaning the Glabrezu would take 2-3 rounds to kill the Fighter. Still in my opinon that's not that great a trade off since the Wizard can cast a single spell and end up with greater odds of survival (Etherealness, Blink, etc...etc...) and then still proceed to outdo the Fighter in combat with the other 1-2 spells they can cast per encounter at that level (assuming they save half their low level slots for utility or out of combat spells). [/QUOTE]
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