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Rule of Three: 7 Feb. 2014
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<blockquote data-quote="Dausuul" data-source="post: 6261850" data-attributes="member: 58197"><p>4E tried adding just a little bit of that fluctuation of perspective, and the backlash was savage enough to create a strong competitor to D&D in its own heroic-fantasy space for the first time ever. That "some people" is in fact a whole lot of people... though in most cases their reaction is less cerebral and more visceral.</p><p></p><p>Close identification between player and PC has always been a core part of the D&D experience. There's a reason why people describe this game as "pretending to be an elf" rather than "creating a story about an elf." Sacrificing immersion in pursuit of a radically different approach to the game is like trying to re-engineer a sports car into a suitable vehicle for driving six kids to soccer practice. Just buy a minivan.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6261850, member: 58197"] 4E tried adding just a little bit of that fluctuation of perspective, and the backlash was savage enough to create a strong competitor to D&D in its own heroic-fantasy space for the first time ever. That "some people" is in fact a whole lot of people... though in most cases their reaction is less cerebral and more visceral. Close identification between player and PC has always been a core part of the D&D experience. There's a reason why people describe this game as "pretending to be an elf" rather than "creating a story about an elf." Sacrificing immersion in pursuit of a radically different approach to the game is like trying to re-engineer a sports car into a suitable vehicle for driving six kids to soccer practice. Just buy a minivan. [/QUOTE]
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