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rule question: dual-implement spellcaster
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<blockquote data-quote="evilbob" data-source="post: 5128280" data-attributes="member: 9789"><p>So if a wizard took the Staff Fighting feat, would you believe that they got a +1 to AC (defensive property of quarterstaff)? Forgive me but I just did not really follow your argument through to the end.</p><p></p><p></p><p>I have to say, I have posted this question on many, MANY boards, and so far pretty much everyone else has picked A or B, and the character builder itself uses A (altho, again: it's buggy, and hardly definitive). And yes: option A does favor staff wizards over orbs/wands/etc. quite handily (then again, so does the Staff of Ruin, which is arguably the best implement in the game).</p><p></p><p>Looking back at some of the errata, it's a hard case to call. One point of contention is whether or not the off-hand property works with this feat. This section of the new errata (bold by me) is relavent:</p><p></p><p>So, you can't use the "off-hand property" (as it is a non-magical weapon property) with implement powers when you take the Staff Fighting feat: gotcha. But the off-hand property isn't being applied to implement powers - it is being applied to holding an implement in your off-hand. Clearly, you are holding an implement; clearly, this implement has the off-hand property; does that mean you are "wielding a magic implement in each hand"? Or does the staff - as an implement - not gain the off-hand property (i.e. the "off-hand property" only applies to the staff when wielded as a weapon)? If not, why not?</p><p></p><p>Additionally, there is a case to be made for not requiring the feat: holding a staff 2-handed seems like "wielding a magic implement in each hand", although the "Staffs are one handed implement, two handed weapons", if completely exclusive, would shut that down pretty well (stonegod, what book/errata were you quoting with that?).</p></blockquote><p></p>
[QUOTE="evilbob, post: 5128280, member: 9789"] So if a wizard took the Staff Fighting feat, would you believe that they got a +1 to AC (defensive property of quarterstaff)? Forgive me but I just did not really follow your argument through to the end. I have to say, I have posted this question on many, MANY boards, and so far pretty much everyone else has picked A or B, and the character builder itself uses A (altho, again: it's buggy, and hardly definitive). And yes: option A does favor staff wizards over orbs/wands/etc. quite handily (then again, so does the Staff of Ruin, which is arguably the best implement in the game). Looking back at some of the errata, it's a hard case to call. One point of contention is whether or not the off-hand property works with this feat. This section of the new errata (bold by me) is relavent: So, you can't use the "off-hand property" (as it is a non-magical weapon property) with implement powers when you take the Staff Fighting feat: gotcha. But the off-hand property isn't being applied to implement powers - it is being applied to holding an implement in your off-hand. Clearly, you are holding an implement; clearly, this implement has the off-hand property; does that mean you are "wielding a magic implement in each hand"? Or does the staff - as an implement - not gain the off-hand property (i.e. the "off-hand property" only applies to the staff when wielded as a weapon)? If not, why not? Additionally, there is a case to be made for not requiring the feat: holding a staff 2-handed seems like "wielding a magic implement in each hand", although the "Staffs are one handed implement, two handed weapons", if completely exclusive, would shut that down pretty well (stonegod, what book/errata were you quoting with that?). [/QUOTE]
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rule question: dual-implement spellcaster
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