Do you honestly think anyone in this thread was talking about, let alone advocating, players dictating outcomes?They are not synonmous. 'I swing my sword' is a proposition. It is an action that does not dictate an outcome.
Do you honestly think anyone in this thread was talking about, let alone advocating, players dictating outcomes?They are not synonmous. 'I swing my sword' is a proposition. It is an action that does not dictate an outcome.
Put it this way - I play a lot of Rolemaster, which requires a spell casting roll for every spell, and my players never say "I attempt to cast a spell". If the dice come up failure, they then add something like "... or not - what does an 82 mean on the spell failure table?"They are not synonmous. 'I swing my sword' is a proposition. It is an action that does not dictate an outcome. The player that states, "I swing my sword at my enemies" lacks narrative control beyond his own in game avatar.
'I carve my enemies with my sword' is an outcome and a game which permits or encourages this sort of language it is fundamentally different than a game that encourages the first in several ways.
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A game that lets players say, "I throw my enemy off the cliff" is very different than one that says, "I attempt to throw my enemy off the cliff". In the former, the enemy going off the cliff is always at least a possibility. In the latter, it might not be.
Well, some powers allow players to dictate outcomes. But I wasn't saying that players should dictate outcomes beyond the parameters that the game mechanics permit of them.Do you honestly think anyone in this thread was talking about, let alone advocating, players dictating outcomes?
Well, some powers allow players to dictate outcomes. But I wasn't saying that players should dictate outcomes beyond the parameters that the game mechanics permit of them.
Sorry, I thought you were looking for generic advice on these sorts of issues in other games. Rereading your post I suspect you are looking to see if it is addressed in previous editions.Thanks but this thread is about D&D.
Sorry, I thought you were looking for generic advice on these sorts of issues in other games. Rereading your post I suspect you are looking to see if it is addressed in previous editions.
My suggestion however still stands. A lot of this stuff is all about playstyle and approach and has very little to do with the mechanics of a particular game. If I was to cite the game which had the biggest influence on how I run games it would be Burning Wheel followed very closely by Spirit of the Century.