Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rule Zero?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steenan" data-source="post: 5792743" data-attributes="member: 23240"><p>There are two approaches to designing a game:</p><p></p><p>1. Make the rules simulation-like. In perfect case, it makes the game more intuitive to play and easier to immerse in. But either the rules are very detailed, complicated and hard to remember, or they are simplified and do not take many situations into account. Rule 0 is necessary to let the GM ignore parts of the complicated rules or add to the simplified rules to keep the game flowing and make the results consistent with the gameworld.</p><p>In this approach, playing well is easier and GMing well is harder (both because of additional work with adjudicating and the temptation of railroading).</p><p></p><p>2. You make the rules abstract and metagame. Results of mechanical resolution never contradict the fiction, because they don't dictate detailed events, leaving a lot of space for interpretation. You don't need rule 0 for the game to work.</p><p>This approach makes immersion harder to achieve, but enormously simplifies GM work and prevents many conflicts in less-experienced groups.</p><p></p><p>Important note: The way I see it, it's not "rule 0" to change something with the whole group's consensus. If everybody wants to modify the rules, they can do it anyway, no matter what the game book says. "Rule 0" allows the GM to ignore or override mechanics to achieve some (more or less specified) goals.</p></blockquote><p></p>
[QUOTE="steenan, post: 5792743, member: 23240"] There are two approaches to designing a game: 1. Make the rules simulation-like. In perfect case, it makes the game more intuitive to play and easier to immerse in. But either the rules are very detailed, complicated and hard to remember, or they are simplified and do not take many situations into account. Rule 0 is necessary to let the GM ignore parts of the complicated rules or add to the simplified rules to keep the game flowing and make the results consistent with the gameworld. In this approach, playing well is easier and GMing well is harder (both because of additional work with adjudicating and the temptation of railroading). 2. You make the rules abstract and metagame. Results of mechanical resolution never contradict the fiction, because they don't dictate detailed events, leaving a lot of space for interpretation. You don't need rule 0 for the game to work. This approach makes immersion harder to achieve, but enormously simplifies GM work and prevents many conflicts in less-experienced groups. Important note: The way I see it, it's not "rule 0" to change something with the whole group's consensus. If everybody wants to modify the rules, they can do it anyway, no matter what the game book says. "Rule 0" allows the GM to ignore or override mechanics to achieve some (more or less specified) goals. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rule Zero?
Top