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General Tabletop Discussion
*Pathfinder & Starfinder
Rules compendium v Essentials DM kit
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<blockquote data-quote="nnms" data-source="post: 5324695" data-attributes="member: 83293"><p>The DM Kit has a lot of how to DM advice. The exact same super awesome stuff that's in the DMG and DMG2. If you don't have those books, the DM Kit is a fabulous buy.</p><p></p><p>The Rules Compendium does have everything you need to play. It has encounter design rules and the like.</p><p></p><p>What you'll be missing:</p><ul> <li data-xf-list-type="ul">Monster stats -- the DM Kit has some, the Monster Vault will have more. The Monster Manual 3 is awesome. One month of DDI gets you the monster builder with all published monsters to date</li> <li data-xf-list-type="ul">Traps -- the Rules Compendium tells you about them and explains how they work, but there's only one actual stat block</li> <li data-xf-list-type="ul">Diseases -- as traps</li> <li data-xf-list-type="ul">Quests -- The Rules Comependium talks about them and then says to check out the DM Kit for advice on constructing them</li> <li data-xf-list-type="ul">Magic Items -- again, the rules are there, but the individual statblocks are not. The DDI compendium and Character Builder has all previously released items in it, but that would require a subscription. So if you subscribe, make sure to grab the Character Builder and update it as well as the Adventure Tools Monster Builder.</li> </ul><p></p><p>I'm on the fence about getting the DM Kit and Monster Vault. I really like miniatures and don't see the value in the tokens. I though I was going to love them, but playing with the Red Box has shown me that a miniature standing up is easier to see and distinguish from all places around the table. I may put the tokens into card stands and effectively turn them into miniature flats. The problem with that is that they often have a different monster on the back.</p></blockquote><p></p>
[QUOTE="nnms, post: 5324695, member: 83293"] The DM Kit has a lot of how to DM advice. The exact same super awesome stuff that's in the DMG and DMG2. If you don't have those books, the DM Kit is a fabulous buy. The Rules Compendium does have everything you need to play. It has encounter design rules and the like. What you'll be missing: [LIST] [*]Monster stats -- the DM Kit has some, the Monster Vault will have more. The Monster Manual 3 is awesome. One month of DDI gets you the monster builder with all published monsters to date [*]Traps -- the Rules Compendium tells you about them and explains how they work, but there's only one actual stat block [*]Diseases -- as traps [*]Quests -- The Rules Comependium talks about them and then says to check out the DM Kit for advice on constructing them [*]Magic Items -- again, the rules are there, but the individual statblocks are not. The DDI compendium and Character Builder has all previously released items in it, but that would require a subscription. So if you subscribe, make sure to grab the Character Builder and update it as well as the Adventure Tools Monster Builder. [/LIST] I'm on the fence about getting the DM Kit and Monster Vault. I really like miniatures and don't see the value in the tokens. I though I was going to love them, but playing with the Red Box has shown me that a miniature standing up is easier to see and distinguish from all places around the table. I may put the tokens into card stands and effectively turn them into miniature flats. The problem with that is that they often have a different monster on the back. [/QUOTE]
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Rules compendium v Essentials DM kit
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