JoeGKushner
Adventurer
I thought it was a rule a page? If so, no feat compendium, or any type of rule crunch compendium really.
JoeGKushner said:I thought it was a rule a page? If so, no feat compendium, or any type of rule crunch compendium really.
Flynn said:I honestly expect this book to be a compilation of the articles from the "Rules of the Game" over at the WOTC site, cleaned up a bit but otherwise a lot of recycled materials. You can read them here at:
http://www.wizards.com/default.asp?x=dnd/arch/rg
ColonelHardisson said:Actually I expect it to follow the lead of the other compendiums and collate material from the various splat books that have been released, not web-based material.
This is something that I have been wanting them to compile into a PDF for quite some time. I started doing it myself, but it was taking forever.Flynn said:I honestly expect this book to be a compilation of the articles from the "Rules of the Game" over at the WOTC site, cleaned up a bit but otherwise a lot of recycled materials. You can read them here at:
http://www.wizards.com/default.asp?x=dnd/arch/rg
WotC blurb said:Tired of hauling all of your D&D rules supplements to the gaming table? Having trouble finding the rule you need? The Rules Compendium supplement takes all of the game's most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters. In addition to presenting the rules of the game, the Rules Compendium incorporates official errata as well as behind-the-scenes designer and developer commentary explaining how the rules system has evolved and why certain rules work the way they do.
Zaruthustran said:Given the above, I expect this book to reprint the Combat chapter from the PHB, plus the intro "rules" bits to the Skills and Spells chapter. Plus the various DMG rules for weird environments, falling, swimming, drowning, suffocating, etc. Plus the new rules like Swift and Immediate actions. This will be a book that answers "How does X work?" I'm guessing that with this book, you can determine how to resolve any action.
I don't expect it to contain classes or feats, or comment on class features such as wildshape, familiars, or animal companions.
So if you're *just* the DM, you can bring this book alone to the gaming table. Assuming you've got a prepared adventure with monster stat blocks and treasure descriptions, that is.
Players, after all, are supposed to bring the PHB. You can borrow one if you really need to look up a spell.