Shawn_Kehoe said:Books it cannot replace at the gaming table:
Player's Handbook / Dungeon Master's Guide: yeah, you could take the adventuring, magic and combat chapters and condense them, but you'll still need both books on hand to look up magic items and spell descriptions. So while they could include that info in the RC, what would be the point if the other two books are still needed?
The only problem is that the Spell Compendium doesn't include core spells and the Magic Item Compendium doesn't include DMG items.Thornir Alekeg said:I disagree. I think the Rules Compendium will negate the need to bring the PHB and DMG, as long as you already have the Spell Compendium, Magic Item Compendium and future books like perhaps a Skills & Feats Compendium and Character Compendium (containing races, base classes and PrCs). I think Sqwonk has it right as an alphabetical listing of rules like Grapple, AoO, Encumbrance etc.
It won't reduce the number of books for people who play primarily using the 3 core rules books, but it will for those who use many of the Complete series and other supplements.
This is my theory, which belongs to me.
That's what I get for making assumptions about books I don't own. Of course that assumption was based off the description of the Spell Compendium on the WotC website:amaril said:The only problem is that the Spell Compendium doesn't include core spells and the Magic Item Compendium doesn't include DMG items.
Silly me for assuming that the core book spells are not the best, most iconic, most popular and most frequently used spells.Drawing from a treasure trove of sources, Spell Compendium is the one place to find spells that are referenced time and again: the best, most iconic, most popular, and most frequently used.
Shade said:I think we'll see all the "new" action types, like swift and immediate actions.
I think we'll see new conditions, such as the immobilized condition reprinted in MMV.
I bet we'll see grapple, trip, sunder, etc. all better fleshed out and with easier reference.