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Rules for a 17th century pirate-related game?
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 1964532" data-attributes="member: 12332"><p>I bought "Corsair" from, um ... Adamant Entertainment, I think.</p><p></p><p>It's basically the Ship-to-Ship rules pulled from Skull and Bones, I think it is, and run up in a PDF with, it says, some additional rules and deck plans. I can't speak to which rules are additional, if any, but the "Deck Plans" are plans for a single ship. I was a little put out by that, as they advertise the addition of deck plans, it seems, as something above and beyond but there's only one ship in there.</p><p></p><p>On the whole, though, it's rules for ships, it's d20, and at 8 dollars it is cheaper and faster than buying a whole other RPG to get rules for Age of Sail ships. I'm running a pirate-style game, myself, with Grim Tales so I purchased this to base the ship rules on (though mine is with some tweaking, as I'm using AIRships.) It's pretty in-depth as far as that goes, with 50+ pages of rules on ships, crews, sailing, storms, and all that jazz.</p><p></p><p>I'd definately have liked to get some more deck plans in the package, as deck plans are somewhat hard to come by floating around on the internet. Most seem to be in library special collections (only LISTED online, not scanned in) or people want you to purchase historical plans for 30-40 dollars apiece for historical enjoyment.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 1964532, member: 12332"] I bought "Corsair" from, um ... Adamant Entertainment, I think. It's basically the Ship-to-Ship rules pulled from Skull and Bones, I think it is, and run up in a PDF with, it says, some additional rules and deck plans. I can't speak to which rules are additional, if any, but the "Deck Plans" are plans for a single ship. I was a little put out by that, as they advertise the addition of deck plans, it seems, as something above and beyond but there's only one ship in there. On the whole, though, it's rules for ships, it's d20, and at 8 dollars it is cheaper and faster than buying a whole other RPG to get rules for Age of Sail ships. I'm running a pirate-style game, myself, with Grim Tales so I purchased this to base the ship rules on (though mine is with some tweaking, as I'm using AIRships.) It's pretty in-depth as far as that goes, with 50+ pages of rules on ships, crews, sailing, storms, and all that jazz. I'd definately have liked to get some more deck plans in the package, as deck plans are somewhat hard to come by floating around on the internet. Most seem to be in library special collections (only LISTED online, not scanned in) or people want you to purchase historical plans for 30-40 dollars apiece for historical enjoyment. --fje [/QUOTE]
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Rules for a 17th century pirate-related game?
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