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Rules for a 17th century pirate-related game?
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 1966460" data-attributes="member: 12332"><p>I'd like to see some other common ship plans, maybe selections from each class/type. The Brigantine is a Large Merchantman, maybe do a Sloop, because that's a popular ship, and a Galleon and a Frigate ... I don't think too many people will need deck plans for First Rates and the like because PCs will never/seldom own them, but I'm currently running the PCs on a Sloop and photoshopped the deck plan from the PDF and cut it down to represent the Maenad's Tear. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The Brigantine was a good choice, because it is so common, but it's still a tad big for what I wanted to start at so it wasn't useful to me directly.</p><p></p><p>In OTHER news we ran the first session of our AIRSHIPS! campaign today with the Corsair rules ... ran very very well. The group absolutely loved the ship-to-ship combat rules. I had the small convoy they were with get attacked by some pirates and they loved opening up at 900 feet with the culvern. I had to house-rule some stuff on the fly ... round-by-round was waaaaaaaaay too slow with the movement rates and reload rates, so we moved to a 1-minute round for the battle. Also effecting repairs on the ship was WAAAAY too fast ... a carpenter with +5 ranks in carpentry and an Average crew could, apparently, repair a Sloop from 30% hp to full strength in less than ten minutes of work. We quartered the repair SP and raised the base time considerably. The players actually rebelled when their near-crippled ship was going to be fixed and ready to fly again in less than an hour. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> So they volunteered to house rule that out so they could have an adventure to go find some wood the carpenter could then use to form enough raw materials to get the 'Tear airworthy again.</p><p></p><p>Very sweet. </p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 1966460, member: 12332"] I'd like to see some other common ship plans, maybe selections from each class/type. The Brigantine is a Large Merchantman, maybe do a Sloop, because that's a popular ship, and a Galleon and a Frigate ... I don't think too many people will need deck plans for First Rates and the like because PCs will never/seldom own them, but I'm currently running the PCs on a Sloop and photoshopped the deck plan from the PDF and cut it down to represent the Maenad's Tear. :) The Brigantine was a good choice, because it is so common, but it's still a tad big for what I wanted to start at so it wasn't useful to me directly. In OTHER news we ran the first session of our AIRSHIPS! campaign today with the Corsair rules ... ran very very well. The group absolutely loved the ship-to-ship combat rules. I had the small convoy they were with get attacked by some pirates and they loved opening up at 900 feet with the culvern. I had to house-rule some stuff on the fly ... round-by-round was waaaaaaaaay too slow with the movement rates and reload rates, so we moved to a 1-minute round for the battle. Also effecting repairs on the ship was WAAAAY too fast ... a carpenter with +5 ranks in carpentry and an Average crew could, apparently, repair a Sloop from 30% hp to full strength in less than ten minutes of work. We quartered the repair SP and raised the base time considerably. The players actually rebelled when their near-crippled ship was going to be fixed and ready to fly again in less than an hour. :) So they volunteered to house rule that out so they could have an adventure to go find some wood the carpenter could then use to form enough raw materials to get the 'Tear airworthy again. Very sweet. --fje [/QUOTE]
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