Hi,
Does anyone have any advice or house rules they use for bring in new character into the campaign? Especially if their starting level is above 1st, ie 10th level.
How do you deal with character wealth, create magic item feats, gold saved, magic items bought...etc?
As the rules are writen, a mage with Create Magic Item feats can make most of their items for 1/2 the price, normally without time restraints. There's pro's and cons, the same Mage starting from 1st lvl could also do the same and even make stuff for the other PC in the party.
Is it feasible for a new character to have 30000gp in gems and then spend it on 2-3 magic items or not spend a large ammount of gold, where a PC starting from 1st, buys cheaper magic items to survive and spends gold on healing, upkeep, potions etc.
I guess the con for the new character is that they dont find magic items from battles, adventuring etc.
Cheers
Z
Does anyone have any advice or house rules they use for bring in new character into the campaign? Especially if their starting level is above 1st, ie 10th level.
How do you deal with character wealth, create magic item feats, gold saved, magic items bought...etc?
As the rules are writen, a mage with Create Magic Item feats can make most of their items for 1/2 the price, normally without time restraints. There's pro's and cons, the same Mage starting from 1st lvl could also do the same and even make stuff for the other PC in the party.
Is it feasible for a new character to have 30000gp in gems and then spend it on 2-3 magic items or not spend a large ammount of gold, where a PC starting from 1st, buys cheaper magic items to survive and spends gold on healing, upkeep, potions etc.
I guess the con for the new character is that they dont find magic items from battles, adventuring etc.
Cheers
Z