Wik
First Post
Once, I ran a post-apoc game using the 3e rule set. D20 Future, d20 Apocalypse, and all that. The schtick of the game was the PCs had a steel fishing boat that they had converted into a home, and went all over the Pacific Northwest exploring ruins, fighting bandits and mutants, and all that. It was a lot of fun.
A lot of times, I had quest goals that would let the PCs fix up their boat - a faster engine, or bullet proof windows, or a machine gun on the bow. Stuff like that. And the PCs pursued these goals, and had a lot of fun fixing their boat... and often repairing their boat (sometimes bandits shoot at you before you tie up at the marina!)
One adventure, I had the PCs look at multiple quests with different rewards. One offered food and machine gun ammunition. Another offered some reinforced steel for hte hull. And the third?
A big screen LCD TV and a full DVD library.
The PCs took the third quest, despite the fact that there were NO mechanical benefits.
Some players don't need that sort of thing to have fun.
A lot of times, I had quest goals that would let the PCs fix up their boat - a faster engine, or bullet proof windows, or a machine gun on the bow. Stuff like that. And the PCs pursued these goals, and had a lot of fun fixing their boat... and often repairing their boat (sometimes bandits shoot at you before you tie up at the marina!)
One adventure, I had the PCs look at multiple quests with different rewards. One offered food and machine gun ammunition. Another offered some reinforced steel for hte hull. And the third?
A big screen LCD TV and a full DVD library.
The PCs took the third quest, despite the fact that there were NO mechanical benefits.
Some players don't need that sort of thing to have fun.