Rules for throwing flour?

Wolffenjugend

First Post
After reading the Sneak Attack post on the WotC site, it got me thinking about throwing flour (or some other substance) on an invisible creature.

Are there any rules for this?
 

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Wolffenjugend said:
After reading the Sneak Attack post on the WotC site, it got me thinking about throwing flour (or some other substance) on an invisible creature.

Are there any rules for this?

What do you mean? do you mean makes the invisble visible enough to be visible or actully how far you can throw flower, at what negative, at what area ect.?
 

This is what I'd do. Don't think there is a core ruling behind it. Could be wrong...

-Grenade-like weapon.
-Must choose which square to target.
-Ranged touch attack.
-Still suffers the 50% miss chance.
-5 or 10' range incriment.
-If you hit, the flour coats the target, and he is from then on treated as if affected by a Faerie Fire spell. IE, he no longer has total concealment.
-If you miss, there's flour on the floor. If the invisible creature walks through the flour-covered squares, you get a DC something Spot check to notice which square he is in. I would also then allow Search or Survival checks to follow his flour-laden footsteps, even though he would still have total concealment until you hit him in earnest.
 

Felix said:
This is what I'd do. Don't think there is a core ruling behind it.

That all sounds pretty good...except I'd say 5' range rather than 5' range increment. Flour doesn't fly very far.

Unless you mean throwing it in some sort of parcel? In which case I'd apply a 50% chance the parcel doesn't break properly (sort of like the 50% chance that oil fails to ignite).

Note that unlike Faerie Fire or Glitterdust, if the target applies another invisibility (especially easy if they're wearing a ring), the flour will become invisible. That doesn't work with Faerie Fire or Glitterdust because while light sources can become invisible, light doesn't. But flour doesn't glow...

-Hyp.
 

Hypersmurf said:
Note that unlike Faerie Fire or Glitterdust, if the target applies another invisibility (especially easy if they're wearing a ring), the flour will become invisible. That doesn't work with Faerie Fire or Glitterdust because while light sources can become invisible, light doesn't. But flour doesn't glow...

-Hyp.


Ahh, but particulates (such as flour) do ignite. Explosively, I might add in an enclosed space. For more on this read Michael Crichton's book, "Timeline". Also you could makea fort save vs DC 15 or sneeze.
 


Darklone said:
Hmm, easy. Cast a light spell (level 0) on the flour before throwing it.

As a DM, I'd allow it - and I've had DMs that let me do things like Nystul's Magic Aura on a bag of flour or a jar of treacle as well.

But some DMs might consider that a million grains of flour are not "an object", and that as they scatter, only one particle actually continues to glow.

After all, what happens if you cast Light on the water in a bucket, and then dump it in a river?

-Hyp.
 

"Oooooh, shinies!"

I know a halfling who would jump into the river because he'd think there are magical gems in there.

Hmm, what would these DMs do if you cast light on water in a bucket and splash it around at an invisible guy? That should work... so the river problem ... causes a logic mistake in their interpretation. :D
 

I have actually tried "throwing" flour in real life. There were four bags (5 pounds?) that needed to be disposed of, so I took them out in the woods behind the house and proceeded to test how it would work.

First: It is not easy. Really. You will get it all over yourself, no matter how hard you try. It will get in the air and choke you, no matter how hard you try.

Second: You have to open the bag and fling it out manually. The bag will not "explode" when it hits either a tree or the ground (even concrete). The bag will probably tear or split, but the flour inside does not go everywhere. It usually falls in a heap and small puff to the ground with the bag.

My rule, based on actual experience:

Standard action to fling the flour in a single 5' square.

Full-round action to fling the flour in the eight 5' squares around you.

The flinger and everyone in the squares you fling into must make a Fort save DC 12 or choke and cough for one round. No action other than moving away can be performed while choking and coughing.

The flour stays "potent" (in the air) for one full round after being flung. Anyone staying in, coming into, or passing through the effected squares (including the flinger's) during that round will be affected by the choking and coughing (and *light* powdering).

The above rules are pretty lenient from my experience, but they work in game terms.

It ain't easy being a geek.

Quasqueton
 
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