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*TTRPGs General
Rules Lawyers, how do you deal with them?
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<blockquote data-quote="Zerovoid" data-source="post: 66807" data-attributes="member: 283"><p>Sometimes an extended rules argument with the DM is unavoidable if they are playing extremely wrong and stupidly. For example, apparently I am the only one in my area who understood the AOO rules after reading them the first time. This may be thanks in part to Eric Noah's old site, with those handy diagrams.</p><p></p><p>Anyway, after DMing one group for about 4 months, I finally got a chance to play, with a different group of my friends. They had some stupid idea that enemies get AOO's when you moved up to attack them. It took me about 20 minutes of arguing, pointing out rules quotations, and referring to online sources. This mistake would completly change the way the combat was played, and there was no way I was giving up until I won them over to my side.</p><p></p><p>Flash forward about 6 months. Another group. Incidentally, this game didn't last very long, since most of the people just talked about vampire LARP the whole time. They were playing that enemies get an automatic AOO when you move up to attack them, but that charge was a special action that eliminated this. About half an hour later, after referring first to the PHB, then to the AOO cheat sheets on Eric Noah's site, then to the official WotC FAQ, I finally managed to convince them. Here is probably the highlight of the argument paraphrased, "Of course the person who's standing still has the advantage. I'll stand here with this wooden practice sword, you take this one, do you think you could hit me without me hitting you first?" No, you idiot, that would be a readied action. Apparently I'm the only one who heard of those either.</p><p></p><p>I try to keep my arguments concise about minor things, and respect the DM's rulings, but its really hard when you know that you're right, and there are some things that I will not back down from. Actually, the examples above are probably the worst rules interpretation I know of, and the only time I ever held the game up for an extended argument.</p></blockquote><p></p>
[QUOTE="Zerovoid, post: 66807, member: 283"] Sometimes an extended rules argument with the DM is unavoidable if they are playing extremely wrong and stupidly. For example, apparently I am the only one in my area who understood the AOO rules after reading them the first time. This may be thanks in part to Eric Noah's old site, with those handy diagrams. Anyway, after DMing one group for about 4 months, I finally got a chance to play, with a different group of my friends. They had some stupid idea that enemies get AOO's when you moved up to attack them. It took me about 20 minutes of arguing, pointing out rules quotations, and referring to online sources. This mistake would completly change the way the combat was played, and there was no way I was giving up until I won them over to my side. Flash forward about 6 months. Another group. Incidentally, this game didn't last very long, since most of the people just talked about vampire LARP the whole time. They were playing that enemies get an automatic AOO when you move up to attack them, but that charge was a special action that eliminated this. About half an hour later, after referring first to the PHB, then to the AOO cheat sheets on Eric Noah's site, then to the official WotC FAQ, I finally managed to convince them. Here is probably the highlight of the argument paraphrased, "Of course the person who's standing still has the advantage. I'll stand here with this wooden practice sword, you take this one, do you think you could hit me without me hitting you first?" No, you idiot, that would be a readied action. Apparently I'm the only one who heard of those either. I try to keep my arguments concise about minor things, and respect the DM's rulings, but its really hard when you know that you're right, and there are some things that I will not back down from. Actually, the examples above are probably the worst rules interpretation I know of, and the only time I ever held the game up for an extended argument. [/QUOTE]
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