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General Tabletop Discussion
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Rules Lite Yet Restrictive System for Tabletop Grotesque Tactics?
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<blockquote data-quote="Zhaleskra" data-source="post: 6301148" data-attributes="member: 20544"><p>I'd like to run a game set in the world of Grotesque as a tabletop game. The computer games use a highly restrictive setup: one kind of weapon and armor per "class", two accessory slots, skill trees where skills require mana to use, skills cost one point to raise, one skill point earned per level, and skills are often percentage based. This is not a world to be taken too seriously, as undeath works really weirdly, for one example. In fact, I'd classify the world as PG-13 to light-R. Also, when the party wins a fight, anyone who was defeated in that combat is automatically healed to full health and mana (as of Holy Avatar v. Maidens of the Dead).</p><p></p><p>Thanks in advance.</p></blockquote><p></p>
[QUOTE="Zhaleskra, post: 6301148, member: 20544"] I'd like to run a game set in the world of Grotesque as a tabletop game. The computer games use a highly restrictive setup: one kind of weapon and armor per "class", two accessory slots, skill trees where skills require mana to use, skills cost one point to raise, one skill point earned per level, and skills are often percentage based. This is not a world to be taken too seriously, as undeath works really weirdly, for one example. In fact, I'd classify the world as PG-13 to light-R. Also, when the party wins a fight, anyone who was defeated in that combat is automatically healed to full health and mana (as of Holy Avatar v. Maidens of the Dead). Thanks in advance. [/QUOTE]
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Rules Lite Yet Restrictive System for Tabletop Grotesque Tactics?
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