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<blockquote data-quote="Wicht" data-source="post: 22844" data-attributes="member: 221"><p>well, well, items have generated more discussion then any of the other rules - thats good <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think the consensus seems to be to leave yen fairly rare. I also think that just removing one of the Sash's "purchased power" (at the 6th tier if IIRC) should help make it more balanced. If the sash seem over or under balanced we can always tweak the path a bit later.</p><p></p><p>I could see to leaving an item with one power if given away, but it really seems just as easy to give someone an item and 5 yen. As far as an item losing a power if you go down a tier - that is only if you have a fully charged item and if you do, it seems that if you lose a tier it was probably through poor choices - assume a 4th tier with an item with 4 powers - assuming not everyone is going to have the advantage - the guy with the fully charged item has quite the advantage. Still if enough think the power should just be suppressed then that is fine. However, if that is the case, then why not this: when you list an item and its powers, you must list them in the order that the powers were bought. This might allow too for players to purchase powers for their item that they cannot yet use, but which they will "come into" when they advance their next tier. I might suggest too that using colors it would be easy to see which powers are active, for example </p><p></p><p><span style="color: Red">Gamera: Turtle sig, Volcano sig,</span><span style="color: yellow"> Sneaky trick</span></p><p></p><p>In the above case, sneaky trick has been purchased ahead but may not be used. Would this be an agreeable way to go? It does add to the bookkeeping would be my only complaint - but its not a lot of book keeping.</p></blockquote><p></p>
[QUOTE="Wicht, post: 22844, member: 221"] well, well, items have generated more discussion then any of the other rules - thats good :) I think the consensus seems to be to leave yen fairly rare. I also think that just removing one of the Sash's "purchased power" (at the 6th tier if IIRC) should help make it more balanced. If the sash seem over or under balanced we can always tweak the path a bit later. I could see to leaving an item with one power if given away, but it really seems just as easy to give someone an item and 5 yen. As far as an item losing a power if you go down a tier - that is only if you have a fully charged item and if you do, it seems that if you lose a tier it was probably through poor choices - assume a 4th tier with an item with 4 powers - assuming not everyone is going to have the advantage - the guy with the fully charged item has quite the advantage. Still if enough think the power should just be suppressed then that is fine. However, if that is the case, then why not this: when you list an item and its powers, you must list them in the order that the powers were bought. This might allow too for players to purchase powers for their item that they cannot yet use, but which they will "come into" when they advance their next tier. I might suggest too that using colors it would be easy to see which powers are active, for example [color=Red]Gamera: Turtle sig, Volcano sig,[/color][color=yellow] Sneaky trick[/color] In the above case, sneaky trick has been purchased ahead but may not be used. Would this be an agreeable way to go? It does add to the bookkeeping would be my only complaint - but its not a lot of book keeping. [/QUOTE]
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