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<blockquote data-quote="Phoenix8008" data-source="post: 23032" data-attributes="member: 211"><p>IMO, basing the item creation rules on Yen just gives Sashes too big of an advantage, Wicht.</p><p></p><p>This is why I had originally proposed that creating items or powering them up would cost ranks instead of Yen. Then it would be equal for all and IC it would really mean that a fighter was putting some of their very soul into the item to empower it. Just like in D&D they would pay with XP. If noone else agrees with me then at least make the Proffiteer power something that you can put into an item because that would be the very first power I would take just to be able to keep up with the Sashes in item empowering.</p><p></p><p>The Paths should be balanced within themselves without adding more advantage to one Path via another system like this.</p><p></p><p>As to the other question, I think that you should be able to give someone an item and have powers of their tier and lower still work, with other powers available as they increase in tiers.</p><p></p><p>I also like the idea of one-shot items like Tsin was giving out to people(which were empowered by sacrificing ranks of her experience by the way <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />). Maybe make the multiplier smaller for them so they are cheaper?</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 23032, member: 211"] IMO, basing the item creation rules on Yen just gives Sashes too big of an advantage, Wicht. This is why I had originally proposed that creating items or powering them up would cost ranks instead of Yen. Then it would be equal for all and IC it would really mean that a fighter was putting some of their very soul into the item to empower it. Just like in D&D they would pay with XP. If noone else agrees with me then at least make the Proffiteer power something that you can put into an item because that would be the very first power I would take just to be able to keep up with the Sashes in item empowering. The Paths should be balanced within themselves without adding more advantage to one Path via another system like this. As to the other question, I think that you should be able to give someone an item and have powers of their tier and lower still work, with other powers available as they increase in tiers. I also like the idea of one-shot items like Tsin was giving out to people(which were empowered by sacrificing ranks of her experience by the way :D). Maybe make the multiplier smaller for them so they are cheaper? [/QUOTE]
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