Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
(Rules-Meta-YB) YB Items
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wicht" data-source="post: 23038" data-attributes="member: 221"><p>A character can make more than one item, freely, I just don't think one character <em>possessing/i] multiple items is a good idea - its too unbalancing in this sort of game. As for making multiple items at one time and then picking and choosing which you want - the whole point of the increasing cost of additional powers is to put a cap (or a curve) on the amount of item related powers available to any one fighter. It just seemed a simple way to do it.</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>Well as the item sigs stack with the personal sigs, some might think it makes sense already to make an item with a sig one knows. Personally - I could see how giving items with one power might be neat, but I would put the cap on one myself, still I asked the question to see what the majority thought.</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>An item with a one shot power seems like a good idea until you start working out the mechanics of it. If you allow people to possess multiple one shot items then you get back into the hoarding problem (and huge character sigs) and the balancing issues. If you only allow one of them - why not just spend the yen on the more permenant item. I think the game needs to be fairly simple and thus the item rules (and creation rules) need to be fairly simple and standardized. If a person has enough money, they could buy "real" items for all their dojo students, thus giving their students a leg up already on the item game - there is nothing to prevent this. But if we open up the item rules too much we will soon have chaos, which is IMO what happened with the items before.</em></p><p><em></em></p><p><em>But if enough people want one shot items then we can look at the idea.</em></p></blockquote><p></p>
[QUOTE="Wicht, post: 23038, member: 221"] A character can make more than one item, freely, I just don't think one character [i]possessing/i] multiple items is a good idea - its too unbalancing in this sort of game. As for making multiple items at one time and then picking and choosing which you want - the whole point of the increasing cost of additional powers is to put a cap (or a curve) on the amount of item related powers available to any one fighter. It just seemed a simple way to do it. Well as the item sigs stack with the personal sigs, some might think it makes sense already to make an item with a sig one knows. Personally - I could see how giving items with one power might be neat, but I would put the cap on one myself, still I asked the question to see what the majority thought. An item with a one shot power seems like a good idea until you start working out the mechanics of it. If you allow people to possess multiple one shot items then you get back into the hoarding problem (and huge character sigs) and the balancing issues. If you only allow one of them - why not just spend the yen on the more permenant item. I think the game needs to be fairly simple and thus the item rules (and creation rules) need to be fairly simple and standardized. If a person has enough money, they could buy "real" items for all their dojo students, thus giving their students a leg up already on the item game - there is nothing to prevent this. But if we open up the item rules too much we will soon have chaos, which is IMO what happened with the items before. But if enough people want one shot items then we can look at the idea.[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
(Rules-Meta-YB) YB Items
Top