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<blockquote data-quote="Left-handed Hummingbird" data-source="post: 23088" data-attributes="member: 268"><p>Gosh... I dunno. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>My first vote is for simplicity. One man, One item. I am strongly against one-shot items, or fighters having (the choice between) multiple items in a fight.</p><p></p><p>I don't think the roleplaying aspects hinges on whether an item has a specific power or not. It is after all roleplaying. Yet, of course, I understand that if an item has some mechanical value it becomes more meaningful.</p><p></p><p>Perhaps a compromise between conserving and removing the powers in a transferred item can be reached. Perhaps, the powers are dormant and need to be reactivated - perhaps a multiplier cheaper than normal?</p><p></p><p>I think it should stay Yen-based. If not there is no point in having Yen for the non-sash fighters, and Yen is almost XP giving the faithful old-time fighters a small edge. I like that.</p></blockquote><p></p>
[QUOTE="Left-handed Hummingbird, post: 23088, member: 268"] Gosh... I dunno. :confused: My first vote is for simplicity. One man, One item. I am strongly against one-shot items, or fighters having (the choice between) multiple items in a fight. I don't think the roleplaying aspects hinges on whether an item has a specific power or not. It is after all roleplaying. Yet, of course, I understand that if an item has some mechanical value it becomes more meaningful. Perhaps a compromise between conserving and removing the powers in a transferred item can be reached. Perhaps, the powers are dormant and need to be reactivated - perhaps a multiplier cheaper than normal? I think it should stay Yen-based. If not there is no point in having Yen for the non-sash fighters, and Yen is almost XP giving the faithful old-time fighters a small edge. I like that. [/QUOTE]
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