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<blockquote data-quote="Phoenix8008" data-source="post: 23109" data-attributes="member: 211"><p>I like the idea of the items rules being integral to the game, but when the Sash path was discussed and compared to the other paths for balance this system was not in place yet. The Sash path itself IS pretty well balanced with the other paths, but adding this on top of it after the fact shoots that balance right out the window.</p><p></p><p>As for comparing this to Wizards having access to Scrolls, you are right and wrong. Wotc didn't print the PHB with all the classes balanced and then in the DMG add in the advantage for Wizards to have easier access to scrolls. It was already balanced WITHIN the path. My question for people is this: <strong>Do you think that the Sash path is still balanced if these item creation rules go forward as is and are counted as part of the advantage to the being a Sash, or does the addition of this system as it is written make the Sash path unbalanced when compared to the other paths?</strong> Either way, the fact that Sashes get this advantage needs to be in with the rest of the Path info so that it's known.</p><p></p><p></p><p></p><p>Though I do think that people should be able to create more than one item, I agree with what you are saying in principle. There should be SOME limit on how many empowered items a character can have in existence at one time. Maybe the limit should be equal to the number of tiers that the fighter posesses? Then if they drop a tier after creating a new item for that tier, the item becomes deactivated until they gain the tier back? This would make sense to me without adding lots of complexity. It would prevent mass producing of items while still letting people make more than one if they want and can afford it.</p><p></p><p>What about this for one-shot items? (This may be too harsh for some but I sense that Wicht might therefore like it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) THERE ARE NO ONE SHOT ITEMS! A fighter can create an item like normal and use it permanently forever more (once per fight I assume, even though this is not spelled out in the above rules as I remember and it should be limited thusly IMO), UNLESS he gives the item away. The person who was given the item may use any of it's powers ONCE, draining the item of that power forevermore. Therefore one-shot items are just permanent items that the creator gave to someone else who get to use the power once since the creators spirit isn't there to keep empowering it. What do you all think of that?</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 23109, member: 211"] I like the idea of the items rules being integral to the game, but when the Sash path was discussed and compared to the other paths for balance this system was not in place yet. The Sash path itself IS pretty well balanced with the other paths, but adding this on top of it after the fact shoots that balance right out the window. As for comparing this to Wizards having access to Scrolls, you are right and wrong. Wotc didn't print the PHB with all the classes balanced and then in the DMG add in the advantage for Wizards to have easier access to scrolls. It was already balanced WITHIN the path. My question for people is this: [B]Do you think that the Sash path is still balanced if these item creation rules go forward as is and are counted as part of the advantage to the being a Sash, or does the addition of this system as it is written make the Sash path unbalanced when compared to the other paths?[/B] Either way, the fact that Sashes get this advantage needs to be in with the rest of the Path info so that it's known. Though I do think that people should be able to create more than one item, I agree with what you are saying in principle. There should be SOME limit on how many empowered items a character can have in existence at one time. Maybe the limit should be equal to the number of tiers that the fighter posesses? Then if they drop a tier after creating a new item for that tier, the item becomes deactivated until they gain the tier back? This would make sense to me without adding lots of complexity. It would prevent mass producing of items while still letting people make more than one if they want and can afford it. What about this for one-shot items? (This may be too harsh for some but I sense that Wicht might therefore like it. :D) THERE ARE NO ONE SHOT ITEMS! A fighter can create an item like normal and use it permanently forever more (once per fight I assume, even though this is not spelled out in the above rules as I remember and it should be limited thusly IMO), UNLESS he gives the item away. The person who was given the item may use any of it's powers ONCE, draining the item of that power forevermore. Therefore one-shot items are just permanent items that the creator gave to someone else who get to use the power once since the creators spirit isn't there to keep empowering it. What do you all think of that? [/QUOTE]
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