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<blockquote data-quote="Berandor" data-source="post: 25312" data-attributes="member: 225"><p>Zappo: The reason is simplicity and ease of recognition.</p><p></p><p>If I fight someone, and have to look through 15 one-shot items to see what he can actually do (n addition to an artifact), I am bored and annoyed.</p><p>That is not to say what happens if the fighter in question could use all these items in a fight; just browsing through a page-long sig or post to read it all will be a pain... especially when it happens with a lot fighters.</p><p></p><p>Also, with one artifact, you can still opt to stay out of the item game. But if people have a lot one-shots around, I HAVE to have my own items or be seriously underpowered.</p><p></p><p>YB should be about choices, not about a forced progression or yen use.</p><p></p><p>Furthermore, it is possible to wear items or give them away without them having any power.</p><p></p><p>Berandor</p></blockquote><p></p>
[QUOTE="Berandor, post: 25312, member: 225"] Zappo: The reason is simplicity and ease of recognition. If I fight someone, and have to look through 15 one-shot items to see what he can actually do (n addition to an artifact), I am bored and annoyed. That is not to say what happens if the fighter in question could use all these items in a fight; just browsing through a page-long sig or post to read it all will be a pain... especially when it happens with a lot fighters. Also, with one artifact, you can still opt to stay out of the item game. But if people have a lot one-shots around, I HAVE to have my own items or be seriously underpowered. YB should be about choices, not about a forced progression or yen use. Furthermore, it is possible to wear items or give them away without them having any power. Berandor [/QUOTE]
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