Rules Never Prevent RPing? (But Minis Seem To Do So?)

Status
Not open for further replies.
Apologies in advance if this has already been covered.

Hmm...

First off, I dislike the general use of the term "roleplaying" in this thread I.e., the implication that I am doing anything other than roleplaying when I'm playing D&D, a roleplaying game. It's all roleplaying, IMO, regardless of whether it's the kind of roleplaying you prefer.

What I think people are using the term to represent is immersion and in-character decision-making. Similarly, "tactical" and "minis" are here synonyms for out-of-character decision-making.

First off, minis are irrelevant to this discussion. D&D uses minis because, like a lot of RPGs, D&D is a task-based game that places value on positioning during combat and other tense situations. Minis are simply a handy, visible-to-everyone way to track positioning that D&D overtly encourages. It's entirely possible to have systems that value positioning but handle it without minis, such as Burning Wheel, which uses opposed ability checks to determine relative positioning.

The point is, even if you are not using minis, you are using tactical positioning, because that's simply how D&D works. I.e., how your PC feels about their enemy isn't nearly as relevant as how far you are from them in 5' squares. Whether that's measured using a battleboard or the GM's imagination is inconsequential.

(Aside: WoD isn't really all that different from D&D in this area.)

What's relevant to this discussion is: is caring about where your PC is standing incompatible with immersion?

IMO, I don't think it is. Nothing about D&D's combat system prevents the player from basing their decisions on in-character knowledge. E.g., just because some heroic action your paladin would take may incur multiple AoOs doesn't mean that you can't still have him do it.

Of course, the flip side is: does D&D reward you for making decisions based on in-character knowledge, even if they put your character at risk? Not really. That said, D&D is not exceptional in this regard, and never really has been. Ditto most other popular RPGs: WoD, GURPS, HERO, Palladium, BRP, etc.

Ergo, if you want to talk about "encouraging roleplaying," you have to talk about systems that reward the kind of play you're after. The Riddle of Steel was mentioned earlier, and rightfully. In that game, you are very overtly rewarded for pursuing goals important to the character; if you're in a situation that involves one of your Spiritual Attributes, you get a bunch of bonuses. Similarly, in Burning Wheel, acting in accordance with your PC's Beliefs, Insticts, and Traits is the primary way you earn the (rough) equivalent of d20's XP and Action Points.

So, forget about minis. Minis don't matter. What matters is whether the system rewards the kind of play you're after. If it doesn't, you can either modify it or, better yet, find a system that does as-is.

Back to D&D specifically...

IMO, you get a lot of help in the immersion department when combat matters. I mean, D&D is fundamentally a game about killing things and taking their stuff; this, imo, is fact. However, that is in no way incompatible with grand stories and intricate plots. The key is simply that said grandeur and intricacy needs to hinge on the things you kill and the stuff you take. Crawling through dungeons is fun, sure, but I think it's even more fun when said crawling, e.g., could determine whether my PC's sister lives or dies.

D&D is about situation. If the situation isn't compelling, then that feeling of playing a glorified DDM skirmish isn't going to be far behind, whether you're using minis or not.
 

log in or register to remove this ad

buzz said:
D&D is about situation. If the situation isn't compelling, then that feeling of playing a glorified DDM skirmish isn't going to be far behind, whether you're using minis or not.


Buzz,

You know I don't always agree with you. I especially don't agree that "It's all roleplaying". Some of the stuff I do in a game is roleplaying; some is not. Tactical decisions made on the basis of what a character knows is, however, roleplaying, I agree.

The statement quoted above, though, I agree with wholeheartedly.

RC
 

Hussar said:
I play over OpenRPG. Had the opposite experience Mark. Some are high hack like my own World's Largest Dungeon game while others were almost pure role play like a good friend of mine's Urdoth game. (Go through the link for the transcripts.)

To be completely honest, I find online games to be much higher in roleplay since players stay in character completely, there is little or no off topic chatter and people focus on the game more.


Took a look. Nice games. What does "trimmed" mean (at the top)?
 

buzz said:
Apologies in advance if this has already been covered.


You should read the thread, for a number of reasons.


buzz said:
First off, I dislike the general use of the term "roleplaying" in this thread I.e., the implication that I am doing anything other than roleplaying when I'm playing D&D, a roleplaying game. It's all roleplaying, IMO, regardless of whether it's the kind of roleplaying you prefer.


RPing is being used in this thread more specifically than you are in your assertion. We're pretty far along in the discussion to have folks jump in and argue semantics over whether the jargon we are using is appropriate. That can only cause trouble and for no good reason.


*edit* I see it has already been cited.


Raven Crowking said:
You know I don't always agree with you. I especially don't agree that "It's all roleplaying". Some of the stuff I do in a game is roleplaying; some is not. Tactical decisions made on the basis of what a character knows is, however, roleplaying, I agree.



*edit* This thread had been doing really well and the usual message board pitfalls of arguing semantics (and others) had been avoided. Before the thread spirals out of control, I'm going to request it be closed (and later archived). If there are some other discussions that have been spawned by this thread, like the evolution of IRC and Chat games, as it appears they have, then I ask people to pick up those seeds of discussion and carry them on in new threads. Remember, this thread was spawned from another as well. Thanks for all of the input.
 
Last edited:

Mark CMG said:
You should read the thread, for a number of reasons.
Looking over 100% of the tread (as opopsed to 60% before), I'm not sure I'm missing anything. But, I've been wrong before...

Mark CMG said:
RPing is being used in this thread more specifically than you are in your assertion. We're pretty far along in the discussion to have folks jump in and argue semantics over whether the jargon we are using is appropriate. That can only cause trouble and for no good reason.
My intent weas not to cause trouble. I just can't use "roleplaying" w/r/t D&D as something that de facto excludes what happens with the minis, so I had to use "immersion" to be clear about what I was saying, and what I think others are saying when they say "roleplaying."

Ergo, I'm not trying to ruin things by arguing jargon. Essentially, I'm agreeing with BryonD's quote (at least some of it) in the initial post. That, and the idea that while I don't think D&D inhibits immersive roleplaying, it certianly may not encourage it.

EDIT: And that, if tactical stuff ruins your play, I advise seeking out a system free of tactical stuff.

EDIT 2: To be clear, I'm sorry for any damage done to the thread, Mark.
 
Last edited:

Thanks. I really don't see this continuing in the same spirit as before so I'm still going to ask it be closed. As said before, people can certainly start up new threads.
 

Thread closed at OP's request.

Folks are welcome to discuss aspects of this discussion in other threads.
 

Status
Not open for further replies.
Remove ads

Top