Rules of the Game: Going Metric ...

What I find disturbing, is considering the imperial measurement as a system with a medieval fell, while most region had their own system. The imperial system used in the US being an offshot of a standardisation of one of the system in england.
 

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mhd said:
Aren't the translated versions already in metric anyway?

There are English speaking countries outside the US. Like, say, England?

AFAIAC, for anything even remotely scientific, technical, or precise SI units should be used. For fantasy gaming, imperial units are fine- maybe even preferable.


glass.
 

glass said:
There are English speaking countries outside the US. Like, say, England?
That might be the reason why it's called English. :D
AFAIAC, for anything even remotely scientific, technical, or precise SI units should be used. For fantasy gaming, imperial units are fine- maybe even preferable.

glass.
Well... German PHBs are using 5ft = 1.5m now. This rules stuff from Skip only tells me that I don't want to drink/smoke what he does. :D
 

glass said:
There are English speaking countries outside the US. Like, say, England?

AFAIAC, for anything even remotely scientific, technical, or precise SI units should be used. For fantasy gaming, imperial units are fine- maybe even preferable.


glass.
I don't think one or the other is better, the problem is that the game was designed with one type of unit in mind, making all ranges round number most of the time. By converting to the other system you endup with numbers with 4 decimals that are impossible to handle, and if you truncate too much on big range you lose a lot of precision. I am personnaly using metric, but won't change the measures in my games
 

Li Shenron said:
I was surprise too but also quite offended that WotC considers us european unable to use decimals :confused:

Not just Europeans; the reasoning behind making Power Attack x2 with two-handed weapons was that "People might find multiplying by 1.5 too hard".

-Hyp.
 

Hypersmurf said:
"People might find multiplying by 1.5 too hard".
Sadly, I have played with a number of people who have this problem. Addition with more than one modifier also can be an issue. The first time I saw a person actually settle for a lower modifier because they thought it was too much work to add up all their bonuses, I almost cried.
 

Deset Gled said:
Sadly, I have played with a number of people who have this problem. Addition with more than one modifier also can be an issue. The first time I saw a person actually settle for a lower modifier because they thought it was too much work to add up all their bonuses, I almost cried.

Can't you buy a basic +-x÷ credit-card-style calculator for about fifty cents?

Even arithmetically-challenged people should be able to manage [1][6][x][1][.][5][=]...

-Hyp.
 


So we'll see *2 strength mod to damage for twohanded weapons in 4.0 ;)?

Edit: Arrgh! 4.0 has a "dot"!!! Like 3.5!!!
 
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Darklone said:
So we'll see *2 strength mod to damage for twohanded weapons in 4.0 ;)?

Apparently the theory was that you generally only have one or two Strength modifiers to worry about (normal and buffed, or normal and raging, or whatever), so you can work out the x1.5 there in advance on your fingers, or with a pencil and paper, or get your friend to do it, or whatever. But your Power Attack bonus can vary anywhere from +1 to +20, so you'd need to precalculate all possibilities.

Or something.

-Hyp.
 

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