mhd said:Aren't the translated versions already in metric anyway?
That might be the reason why it's called English.glass said:There are English speaking countries outside the US. Like, say, England?
Well... German PHBs are using 5ft = 1.5m now. This rules stuff from Skip only tells me that I don't want to drink/smoke what he does.AFAIAC, for anything even remotely scientific, technical, or precise SI units should be used. For fantasy gaming, imperial units are fine- maybe even preferable.
glass.
I don't think one or the other is better, the problem is that the game was designed with one type of unit in mind, making all ranges round number most of the time. By converting to the other system you endup with numbers with 4 decimals that are impossible to handle, and if you truncate too much on big range you lose a lot of precision. I am personnaly using metric, but won't change the measures in my gamesglass said:There are English speaking countries outside the US. Like, say, England?
AFAIAC, for anything even remotely scientific, technical, or precise SI units should be used. For fantasy gaming, imperial units are fine- maybe even preferable.
glass.
Li Shenron said:I was surprise too but also quite offended that WotC considers us european unable to use decimals![]()
Hypersmurf said:"People might find multiplying by 1.5 too hard".Sadly, I have played with a number of people who have this problem. Addition with more than one modifier also can be an issue. The first time I saw a person actually settle for a lower modifier because they thought it was too much work to add up all their bonuses, I almost cried.
Deset Gled said:Sadly, I have played with a number of people who have this problem. Addition with more than one modifier also can be an issue. The first time I saw a person actually settle for a lower modifier because they thought it was too much work to add up all their bonuses, I almost cried.
Darklone said:So we'll see *2 strength mod to damage for twohanded weapons in 4.0?