Rules of the Game: Making Magic Items

Diirk said:
While thats alot cheaper in terms of gold, its alot more expensive in terms of time... And actions are by far the most precious things in combat ;)
AFAIK a "Ring of True Strike (unlimited uses)" would take a standard action to activate as well and does not grant the bonus permanently. So no big difference to the Wand.
 

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When Skip priced the Ring of True Strike at 400,000 gp he clearly didn't take into account the x10 epic price hike.

Quite rightly to, because this was only an example, and one that isn't supposed to require the ELHB. (Yes I know he referenced "epic play", but I believe he used that term only as an equivalent to "play at level 21+")

If you don't use the epic rules, 400,000 gp is probably fine (a level 20 character will have some trouble ponying up that amount).

If you do use the epic rules, well then you know what to do, and needn't worry about 400,000 being pocket change for your superduper hero, because in your game, the thing costs 4,000,000 gp.
 

If you're pricing it as a 4,000,000 gp item, I think it would be continuous use. If you were making a ring that could, at will as a standard action cast true strike on you, it would be significantly less, as you could only attack every other round, and only your first attack in the round (the one that doesn't really need it usually) would benefit. By the book suggestion it'd be 2,000, but I'm thinking of imposing an additional multiplier for putting spells with a target of "You" in an item. Maybe about x4, placing it at 8,000. Same thing with divine favor, that's a really good spell for a cleric, but give it to a fighter and it really hurts.

An item that lets a fighter-type attack once every other round at full power atack and be almost assured of hitting? I think I can live with that. Once you get iterative attacks, attacking more often gives you a much better chance to hit than this does.

One problem though, is a paladin/protector of the great kingdom casting true strike and then charging with a lance and activating smite evil and the 4x charge multiplier from the protector class with full power attack, that's just nasty. It still cuts down attack rate to once every other round, but the mounted combatant is designed to get in as much damage as a TWF in a single hit already...
 

Diirk said:
Nonono, you don't quite get where I'm coming from. An enhancement bonus to ac is x1000. Likewise an enhancement bonus to hit is x1000 (This fits with +x weapon.. its x1000 to hit + x1000 to damage = x2000 total).

A deflection bonus to ac is x2000. There's no such thing as a deflection bonus to hit tho ;)

Any other bonus to ac is x2500. Therefore the same bonuses to hit (insight, luck etc) should all also be x2500. An insight bonus to hit should be x2500, not x2000.

Imo, anyway ;)

I wasn't aware of the x2500.

Can you give an example ?
 


Mekabar said:
AFAIK a "Ring of True Strike (unlimited uses)" would take a standard action to activate as well and does not grant the bonus permanently. So no big difference to the Wand.

No, Skip's presumption is that this would be a use-activated item, like any kind of "bonus" item, like he's comparing it to. Notice the exact language in the article:

It's (the spell) only 1st level, however, because it is a personal range spell with a duration of 1 round. That means you can normally manage one attack every 2 rounds when using the spell... Assuming such a ring worked whenever it was needed... Sharp-eyed readers will note that any continuously functioning item has a cost adjustment of x4...

So his assumption is that it's continuously functioning and works whenever needed.
 
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