Hypersmurf
Moderatarrrrh...
two said:A wizard with a dagger in one hand, casting a summon monster III (full round casting time) still threatens with the dagger, despite not attacking any ememies in range (and possibly losing the ongoing spell). The Wizard could CHOOSE to make an AOO and lose the spell, but is not required to do so.
Ooh... deal me in!
I'm see your opinion, and raise you one quote from the SRD.
FULL ROUND ACTIONS
Cast a Spell
A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed.
A spell that takes 1 minute to cast comes into effect just before your turn 1 minute later (and for each of those 10 rounds, you are casting a spell as a full-round action). These actions must be consecutive and uninterrupted, or the spell automatically fails.
When you begin a spell that takes 1 round or longer to cast, you must continue the invocations, gestures, and concentration from one round to just before your turn in the next round (at least). If you lose concentration after starting the spell and before it is complete, you lose the spell.
You only provoke attacks of opportunity when you begin casting a spell, even though you might continue casting for at least one full round. While casting a spell, you don’t threaten any squares around you.
This action is otherwise identical to the cast a spell action described under Standard Actions.
-Hyp.