Rules on independant spell research for wizards

johnsemlak

First Post
Are there any rules governing how many spells a wizard can reearch independantly? Are there any limits besides time and gp costs? For exaple, could a wizard independantly research and add 5 new spells in addition to the normal 2 spells per level?
 

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Only time, money, and availability of suitable premises limit the wizard (and of course the GM's sayso on if the spell they want to research is allowed)
 

Isn't one of the most interesting things about playing a wizard that they could theoretically know an infinite number of spells?
 



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