Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rules/Rolls for Running a Shop
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nijineko" data-source="post: 5571539" data-attributes="member: 52240"><p>the simplest rule is to use the one that already exists. </p><p></p><p><a href="http://www.d20srd.org/srd/skills/craft.htm" target="_blank">Craft :: d20srd.org</a></p><p><a href="http://www.d20srd.org/srd/skills/profession.htm" target="_blank">Profession :: d20srd.org</a></p><p></p><p>you make half your check a week minus expenses. it does not matter if you are a specialty store selling magic items or not, that is the rule for running a shop. if you produce an item, it is a craft check, if you are selling a service (like spellcasting) it is a profession check. </p><p></p><p>if you want, you can re-fluff your check result by saying that instead of a check per week, you check per month to see how many magic items you sold. big ticket sales are going to be the sole purview of the dm, anyhow. same as random encounters. most people are only going to want or be able to afford is minor stuff. </p><p></p><p>if you are wanting to sell some generic used items with no backstory (that's a hint) as opposed to a brand spanking new bright, shiny, and sparkly at full price, then you will have to negotiate for it via rp. does the dm want to run a stock market game? likely not. </p><p></p><p>i'd call that a diplomacy or bluff check to up the price past 50% with the exact percentage based on your skill check if i wanted to keep it simple. i would also think that any such sales would be subject to the gp limit of the place you are trying to sell. if they can't sell you something above a certain price, then they certainly can't afford to buy something for that price either. </p><p></p><p>chances are, the only people you could sell full price to would be nobles, other adventurers, dragons (maybe), collectors, and outer-planar vendors. </p><p></p><p>now for a couple of examples from my personal rp experience: </p><p></p><p>i have managed to convince the dm to up the selling price by coming up with backstory for the item i'm selling. (yes, this item was in fact taken from the very tomb of acerarak himself, snatched from dissolving acids of a magical tapestry that turned into pile of green ooze upon touch!) [and we lost three characters to same said trap...] </p><p></p><p>i recall one character who had as part of his backstory that he literally came from a city thought lost to legend and myth. while his people were few, they still lived in the livable portions of said ruined city. he even had 10 coins of the original stamp of the realm on him listed in his equipment. I originally thought that if we ever wandered over to that part of the world, that they coins could serve as tokens of safe passage for my fellow party members. the rest of the party, in fact, no one else knew of this part of his origin story, just myself and the dm. </p><p></p><p>we once had cause to ask a sage to do some research on a particularly vexing riddle we could not figure out. this service did not come cheap. turns out that the sage was a collector of rare and unique commodities, specializing in the lost and forgotten. (i suspect that the dm had momentarily forgotten my backstory as this was a fair bit into the campaign by then...) after listening to the party discuss how to split up the sizable cost (doable, but would have severely eaten into our free cash reserves,) i stepped forward and "took out 1 coin" (note to dm, one of those ten...) whereupon the dm got this 'oh' look on his face... ^^ and presented said coin to the sage. </p><p></p><p>credit to the dm, he rp'ed the reaction of the sage upon being presented with an actual coin from a city thought completely lost to time. and knocked off a third of the asking price for the single coin. ah, the looks on the other characters faces... priceless.</p><p></p><p></p><p></p><p></p><p>oh, and don't forget leadership and aid another checks for your shop(s). ^^</p></blockquote><p></p>
[QUOTE="nijineko, post: 5571539, member: 52240"] the simplest rule is to use the one that already exists. [URL="http://www.d20srd.org/srd/skills/craft.htm"]Craft :: d20srd.org[/URL] [URL="http://www.d20srd.org/srd/skills/profession.htm"]Profession :: d20srd.org[/URL] you make half your check a week minus expenses. it does not matter if you are a specialty store selling magic items or not, that is the rule for running a shop. if you produce an item, it is a craft check, if you are selling a service (like spellcasting) it is a profession check. if you want, you can re-fluff your check result by saying that instead of a check per week, you check per month to see how many magic items you sold. big ticket sales are going to be the sole purview of the dm, anyhow. same as random encounters. most people are only going to want or be able to afford is minor stuff. if you are wanting to sell some generic used items with no backstory (that's a hint) as opposed to a brand spanking new bright, shiny, and sparkly at full price, then you will have to negotiate for it via rp. does the dm want to run a stock market game? likely not. i'd call that a diplomacy or bluff check to up the price past 50% with the exact percentage based on your skill check if i wanted to keep it simple. i would also think that any such sales would be subject to the gp limit of the place you are trying to sell. if they can't sell you something above a certain price, then they certainly can't afford to buy something for that price either. chances are, the only people you could sell full price to would be nobles, other adventurers, dragons (maybe), collectors, and outer-planar vendors. now for a couple of examples from my personal rp experience: i have managed to convince the dm to up the selling price by coming up with backstory for the item i'm selling. (yes, this item was in fact taken from the very tomb of acerarak himself, snatched from dissolving acids of a magical tapestry that turned into pile of green ooze upon touch!) [and we lost three characters to same said trap...] i recall one character who had as part of his backstory that he literally came from a city thought lost to legend and myth. while his people were few, they still lived in the livable portions of said ruined city. he even had 10 coins of the original stamp of the realm on him listed in his equipment. I originally thought that if we ever wandered over to that part of the world, that they coins could serve as tokens of safe passage for my fellow party members. the rest of the party, in fact, no one else knew of this part of his origin story, just myself and the dm. we once had cause to ask a sage to do some research on a particularly vexing riddle we could not figure out. this service did not come cheap. turns out that the sage was a collector of rare and unique commodities, specializing in the lost and forgotten. (i suspect that the dm had momentarily forgotten my backstory as this was a fair bit into the campaign by then...) after listening to the party discuss how to split up the sizable cost (doable, but would have severely eaten into our free cash reserves,) i stepped forward and "took out 1 coin" (note to dm, one of those ten...) whereupon the dm got this 'oh' look on his face... ^^ and presented said coin to the sage. credit to the dm, he rp'ed the reaction of the sage upon being presented with an actual coin from a city thought completely lost to time. and knocked off a third of the asking price for the single coin. ah, the looks on the other characters faces... priceless. oh, and don't forget leadership and aid another checks for your shop(s). ^^ [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rules/Rolls for Running a Shop
Top