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Rules/Rolls for Running a Shop
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<blockquote data-quote="nijineko" data-source="post: 5574894" data-attributes="member: 52240"><p>in response to your comments, i've always handled it via rp. i recall one time that our characters were tasked with guarding a merchant caravan on a risky route. sure enough we were attacked numerous times. my character has several notable traits, one of which is hating wastefulness. so she would loot the corpses of the dead enemies of anything usable and practical. she wound up with a collection of armor, weapons, and clothes, and sundries... the rest of the party didn't like the idea, and she wound up having to give the merchants her salary back in trade for space on their wagons to store her loot!! in the end she sold it or traded it to outposts that needed replacement arms and armor and weren't too picky about where it came from... the royal supply was long in coming! she made more money during the trip than anyone else. </p><p></p><p>this was worked out via some dialogue between myself and the dm, with some rolls to see how good a job i did selling. between the two, the dm decided the value i'd won. frequently, we'd trade for things we wanted, even if not equivalent value. and sometimes we'd give things away for the rp connection / favor that would result from the generosity. we've paid for an expert to take his architect guild exam (guess who's going to build our place once we settle down?), we've freed dwarven prisoners and a few human merchant prisoners and fed and clothed, armed and armored them so they could safely make it back home, and won their goodwill in the bargin. (guess who makes our weapons and armor now? and guess from whom we buy oddities and sundries?) the dm includes a mild discount for anything we purchase through our contacts. we have less cargo, we have less on-hand treasure, we have future contacts, and we have small discounts that remind us of our heroic deeds on a continual basis. </p><p></p><p>all in all, both the dm and us players feel we are winning. =D</p></blockquote><p></p>
[QUOTE="nijineko, post: 5574894, member: 52240"] in response to your comments, i've always handled it via rp. i recall one time that our characters were tasked with guarding a merchant caravan on a risky route. sure enough we were attacked numerous times. my character has several notable traits, one of which is hating wastefulness. so she would loot the corpses of the dead enemies of anything usable and practical. she wound up with a collection of armor, weapons, and clothes, and sundries... the rest of the party didn't like the idea, and she wound up having to give the merchants her salary back in trade for space on their wagons to store her loot!! in the end she sold it or traded it to outposts that needed replacement arms and armor and weren't too picky about where it came from... the royal supply was long in coming! she made more money during the trip than anyone else. this was worked out via some dialogue between myself and the dm, with some rolls to see how good a job i did selling. between the two, the dm decided the value i'd won. frequently, we'd trade for things we wanted, even if not equivalent value. and sometimes we'd give things away for the rp connection / favor that would result from the generosity. we've paid for an expert to take his architect guild exam (guess who's going to build our place once we settle down?), we've freed dwarven prisoners and a few human merchant prisoners and fed and clothed, armed and armored them so they could safely make it back home, and won their goodwill in the bargin. (guess who makes our weapons and armor now? and guess from whom we buy oddities and sundries?) the dm includes a mild discount for anything we purchase through our contacts. we have less cargo, we have less on-hand treasure, we have future contacts, and we have small discounts that remind us of our heroic deeds on a continual basis. all in all, both the dm and us players feel we are winning. =D [/QUOTE]
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