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Rules/Rolls for Running a Shop
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<blockquote data-quote="Jackinthegreen" data-source="post: 5596424" data-attributes="member: 6678119"><p>It sounds like your DM isn't being very forthcoming. He's lacking in terms of character wealth and trying to work on the shop with you, and likely in other stuff. If he's worried about you guys hating him for the extra CR encounters then he's not designing them with your party in mind.</p><p></p><p>For the magic item deal, the listed price is of course what NPC's sell it for, and given all the examples of other expenses is probably the point where they're making a worthwhile profit. We don't have the specifics because it hasn't been published sadly.</p><p></p><p>I'd say what you effectively get from the item is its cost in Gold, XP, (and perhaps time), plus 10% of the item's listed price. So say a wondrous item is worth 10,000 gp. Its cost is 5,000 gp, 400 XP x 5 = 2000 gp. Add 10% of the total to that (1,000 in this case) and you get 8,000 gold. That's about what you should be able to sell an item for, which is 80% of the full price in this case. 70% of that is the cost to create an item, 20% is for other expenses, and then you get a 10% profit.</p><p></p><p>Does that seem reasonable?</p><p></p><p>By the way, where did you get the bit about 1 XP being worth 5 GP?</p><p></p><p>Edit: I found a page from another thread on here you might be interested in looking at: <a href="http://dnd-wiki.org/wiki/Dungeonomicon_%283.5e_Sourcebook%29/Economicon#The_Economicon:_Making_Sense_of_the_Gold_Standard" target="_blank">http://dnd-wiki.org/wiki/Dungeonomicon_(3.5e_Sourcebook)/Economicon#The_Economicon:_Making_Sense_of_the_Gold_Standard</a></p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 5596424, member: 6678119"] It sounds like your DM isn't being very forthcoming. He's lacking in terms of character wealth and trying to work on the shop with you, and likely in other stuff. If he's worried about you guys hating him for the extra CR encounters then he's not designing them with your party in mind. For the magic item deal, the listed price is of course what NPC's sell it for, and given all the examples of other expenses is probably the point where they're making a worthwhile profit. We don't have the specifics because it hasn't been published sadly. I'd say what you effectively get from the item is its cost in Gold, XP, (and perhaps time), plus 10% of the item's listed price. So say a wondrous item is worth 10,000 gp. Its cost is 5,000 gp, 400 XP x 5 = 2000 gp. Add 10% of the total to that (1,000 in this case) and you get 8,000 gold. That's about what you should be able to sell an item for, which is 80% of the full price in this case. 70% of that is the cost to create an item, 20% is for other expenses, and then you get a 10% profit. Does that seem reasonable? By the way, where did you get the bit about 1 XP being worth 5 GP? Edit: I found a page from another thread on here you might be interested in looking at: [url]http://dnd-wiki.org/wiki/Dungeonomicon_%283.5e_Sourcebook%29/Economicon#The_Economicon:_Making_Sense_of_the_Gold_Standard[/url] [/QUOTE]
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