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<blockquote data-quote="pukunui" data-source="post: 9427040" data-attributes="member: 54629"><p>Everyone's got their own pet peeves with respect to the D&D rules. Some people will find that theirs have been addressed in the 2024 revision, others will find that theirs have not. Looking through the various reviews, I came across two that still kinda irk me.</p><p></p><p>1) <strong>First Aid: </strong>I know we're playing a game, and that if they made it harder to do non-magical first aid, no one would bother with it; however, the idea that you can stop someone from dying (regardless of whether they got stabbed, slashed, burned, acidified, etc) in less than 6 seconds simply by expending a "use" of a healer's kit is, frankly, miraculous! Imagine if modern battlefield medics could save their comrades lives that quickly and easily! (Think of the scene from <em>Saving Private Ryan </em>where the medic gets hit and his squad mates fumble about trying to save his life.) </p><p></p><p>This issue doesn't bother me as much in a sci-fi game, where you can explain it away with a quick "stimpack" injection or the like. But it does bother me in a pseudo-medieval fantasy game, where nonmagical healing techniques ought to be slow and somewhat awkward.</p><p></p><p>2) <strong>Knocking Someone Out: </strong>Again, I know we're playing a game, and this rule seems to be based on movie logic rather than reality; however, the idea that creatures remain unconscious for an hour or more* is a bit ludicrous. In reality, if someone is unconscious for more than a few seconds, they're essentially in a coma and are likely to suffer brain damage and may not ever wake up. I had been toying with the idea of changing the 2014 rule to 1d4 rounds rather than hours, and I may still do that, as I'm not sure I like the auto-short rest rule.</p><p></p><p><em>*In the 2014 rules, it was 1d4 hours; in the 2024 rules, it's 1 hour (because short rest).</em></p><p></p><p></p><p>What rules annoy you (either mechanically or conceptually)? What, if anything, do you like to do about them?</p></blockquote><p></p>
[QUOTE="pukunui, post: 9427040, member: 54629"] Everyone's got their own pet peeves with respect to the D&D rules. Some people will find that theirs have been addressed in the 2024 revision, others will find that theirs have not. Looking through the various reviews, I came across two that still kinda irk me. 1) [B]First Aid: [/B]I know we're playing a game, and that if they made it harder to do non-magical first aid, no one would bother with it; however, the idea that you can stop someone from dying (regardless of whether they got stabbed, slashed, burned, acidified, etc) in less than 6 seconds simply by expending a "use" of a healer's kit is, frankly, miraculous! Imagine if modern battlefield medics could save their comrades lives that quickly and easily! (Think of the scene from [I]Saving Private Ryan [/I]where the medic gets hit and his squad mates fumble about trying to save his life.) This issue doesn't bother me as much in a sci-fi game, where you can explain it away with a quick "stimpack" injection or the like. But it does bother me in a pseudo-medieval fantasy game, where nonmagical healing techniques ought to be slow and somewhat awkward. 2) [B]Knocking Someone Out: [/B]Again, I know we're playing a game, and this rule seems to be based on movie logic rather than reality; however, the idea that creatures remain unconscious for an hour or more* is a bit ludicrous. In reality, if someone is unconscious for more than a few seconds, they're essentially in a coma and are likely to suffer brain damage and may not ever wake up. I had been toying with the idea of changing the 2014 rule to 1d4 rounds rather than hours, and I may still do that, as I'm not sure I like the auto-short rest rule. [I]*In the 2014 rules, it was 1d4 hours; in the 2024 rules, it's 1 hour (because short rest).[/I] What rules annoy you (either mechanically or conceptually)? What, if anything, do you like to do about them? [/QUOTE]
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