D&D (2024) Rules that annoy you

pukunui

Legend
Everyone's got their own pet peeves with respect to the D&D rules. Some people will find that theirs have been addressed in the 2024 revision, others will find that theirs have not. Looking through the various reviews, I came across two that still kinda irk me.

1) First Aid: I know we're playing a game, and that if they made it harder to do non-magical first aid, no one would bother with it; however, the idea that you can stop someone from dying (regardless of whether they got stabbed, slashed, burned, acidified, etc) in less than 6 seconds simply by expending a "use" of a healer's kit is, frankly, miraculous! Imagine if modern battlefield medics could save their comrades lives that quickly and easily! (Think of the scene from Saving Private Ryan where the medic gets hit and his squad mates fumble about trying to save his life.)

This issue doesn't bother me as much in a sci-fi game, where you can explain it away with a quick "stimpack" injection or the like. But it does bother me in a pseudo-medieval fantasy game, where nonmagical healing techniques ought to be slow and somewhat awkward.

2) Knocking Someone Out: Again, I know we're playing a game, and this rule seems to be based on movie logic rather than reality; however, the idea that creatures remain unconscious for an hour or more* is a bit ludicrous. In reality, if someone is unconscious for more than a few seconds, they're essentially in a coma and are likely to suffer brain damage and may not ever wake up. I had been toying with the idea of changing the 2014 rule to 1d4 rounds rather than hours, and I may still do that, as I'm not sure I like the auto-short rest rule.

*In the 2014 rules, it was 1d4 hours; in the 2024 rules, it's 1 hour (because short rest).


What rules annoy you (either mechanically or conceptually)? What, if anything, do you like to do about them?
 

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pukunui

Legend
I'm happy to handwave stuff "because magic". It's the rules that purport to be mundane yet are clearly magical / miraculous in nature that I find harder to handwave. I mean, even if we go back to 3.5e, where using a first aid kit to stabilize a dying comrade required you to use your full turn, that's still just 6 seconds! That's crazy fast even by today's standards never mind pseudo-medieval ones.

If healer's kits contained magic herbs that stopped people from dying in 6 seconds or less simply by having them crushed and sprinkled over a wound or applied whole to that wound or whatever, that would be one thing ... but as it is, I struggle to picture (and therefore describe) what the healer is actually doing within the fiction.

If your comrade has been slashed or stabbed and is now dying, maybe you're applying a poultice or bandage to the wound. But what if they got poisoned? What if they got electrocuted? What if they got melted by a black dragon's acid breath like Riverwind in Dragons of Autumn Twilight? There's no way his friends could have saved him in less than 6 seconds simply by expending a use of a healer's kit. He needed genuinely magical healing!

Maybe it requires a DM's judgment call kind of thing. Oh, you've been hacked down by an axe wielded by an orc? OK, your buddy can staunch the bleeding with a poultice / bandage. Oh, you've been stabbed by a wyvern's venomous tail? Your buddy can administer some antivenom. Oh, you've been reduced to a pile of quivering goo by Khinsath's acidic breath? You're gonna need magical healing and stat!
 
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cbwjm

Seb-wejem
You can't make an off-hand attack with your fists. I know that unless you're a monk, punching someone for a small amount of damage might not be exactly a great option, but I think it should still be an option. Basically, I think that unarmed strikes should have the "light" property.
 


You can't make an off-hand attack with your fists. I know that unless you're a monk, punching someone for a small amount of damage might not be exactly a great option, but I think it should still be an option. Basically, I think that unarmed strikes should have the "light" property.
5e doesn't let you smack people with a shield, either.

Like I get the game reason (you have to make people stop attacking at some point) but c'mon
 


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