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<blockquote data-quote="pukunui" data-source="post: 9430343" data-attributes="member: 54629"><p>How? If anything, it <em>creates </em>roleplaying opportunities! If you're the DM, and you've got a player whose PC is thumbing their nose at their would-be warlock patron, have the patron send their minions after them! Bring the "outsmarting" into play. Don't just throw your hands up in disgust and walk away from it!</p><p></p><p>You also talk about nipping things in the bud earlier. Firstly, we're talking about levels 1 and 2, which the 5e designers deliberately made to be the training wheels / tutorial levels that shouldn't last more than a session or two. The 2024 PHB even recommends that more experienced players start at level 3! </p><p></p><p>Secondly, you can easily nip this sort of thing in the bud during session 0. If one of your players indicates they want to play a warlock, talk to them. Find out what they're thinking. If they intend to go at least to level 3 and make a pact with a patron, great! You can start foreshadowing that from session 1. If they're not sure or make it clear they just want to dip into warlock (either at first or later on), then you don't have to "waste" your time building up to something that the player would rather avoid.</p></blockquote><p></p>
[QUOTE="pukunui, post: 9430343, member: 54629"] How? If anything, it [I]creates [/I]roleplaying opportunities! If you're the DM, and you've got a player whose PC is thumbing their nose at their would-be warlock patron, have the patron send their minions after them! Bring the "outsmarting" into play. Don't just throw your hands up in disgust and walk away from it! You also talk about nipping things in the bud earlier. Firstly, we're talking about levels 1 and 2, which the 5e designers deliberately made to be the training wheels / tutorial levels that shouldn't last more than a session or two. The 2024 PHB even recommends that more experienced players start at level 3! Secondly, you can easily nip this sort of thing in the bud during session 0. If one of your players indicates they want to play a warlock, talk to them. Find out what they're thinking. If they intend to go at least to level 3 and make a pact with a patron, great! You can start foreshadowing that from session 1. If they're not sure or make it clear they just want to dip into warlock (either at first or later on), then you don't have to "waste" your time building up to something that the player would rather avoid. [/QUOTE]
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