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<blockquote data-quote="pukunui" data-source="post: 9430583" data-attributes="member: 54629"><p>Everything you label a “flavor fail” is just a communication fail in my book. All of these so-called fails can be addressed simply by setting expectations in advance. It seems to me like, if your players’ commitment-phobia is really that big a deal for you, then maybe just ban multiclassing all together. Save yourself the headache. </p><p></p><p>OR you could keep an open mind and just go with what your players want to do instead of banging your head against the wall when they won’t do what you want them to do.</p><p></p><p>I don’t see how any of this is the rules’ fault. These seem more like you problems than rules problems.</p></blockquote><p></p>
[QUOTE="pukunui, post: 9430583, member: 54629"] Everything you label a “flavor fail” is just a communication fail in my book. All of these so-called fails can be addressed simply by setting expectations in advance. It seems to me like, if your players’ commitment-phobia is really that big a deal for you, then maybe just ban multiclassing all together. Save yourself the headache. OR you could keep an open mind and just go with what your players want to do instead of banging your head against the wall when they won’t do what you want them to do. I don’t see how any of this is the rules’ fault. These seem more like you problems than rules problems. [/QUOTE]
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