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<blockquote data-quote="Maxperson" data-source="post: 9432561" data-attributes="member: 23751"><p>I think the reason you are having trouble breaking up hit points into the various categories is that you aren't supposed to break them up like that. Hit points are abstract.</p><p></p><p>If your PC has 20 hit points and the orc hits you for 10, I'm not going to describe some massive wound that half kills you. I'm going to describe it as you bringing your weapon up to parry a bit too slow and while you manage to deflect the blow, the blade still cuts your cheek. That's a bit of physical damage and mostly skill hit point loss. 10 points of damage will kill people who aren't trying to avoid the blow and I don't care what level you are.</p><p></p><p>Another possible interpretation of that 10 point of damage is that as the enemy swings at you, there is a loud cry of an eagle(your god's symbol) that startles the orc, causing the death blow to go wide, cutting your cheek. Some physical and mostly divine hit point loss.</p><p></p><p>How I choose to describe you surviving the 10 points of damage that should otherwise kill you will vary depending on circumstances and mood. The point though, is that the hit points aren't divided up like 5 physical, 10 skill, 3 divine and 2 luck. Hit points just are and most of them are not physical. As has been the case since 1e when Gygax came up with the concept.</p><p></p><p>What would make the game worse in my opinion is treating hit points as 100% meat. I have no interest in playing Dragonball Z&D, where every hit is a solid one that you somehow survive, even if it blows you through a concrete wall.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9432561, member: 23751"] I think the reason you are having trouble breaking up hit points into the various categories is that you aren't supposed to break them up like that. Hit points are abstract. If your PC has 20 hit points and the orc hits you for 10, I'm not going to describe some massive wound that half kills you. I'm going to describe it as you bringing your weapon up to parry a bit too slow and while you manage to deflect the blow, the blade still cuts your cheek. That's a bit of physical damage and mostly skill hit point loss. 10 points of damage will kill people who aren't trying to avoid the blow and I don't care what level you are. Another possible interpretation of that 10 point of damage is that as the enemy swings at you, there is a loud cry of an eagle(your god's symbol) that startles the orc, causing the death blow to go wide, cutting your cheek. Some physical and mostly divine hit point loss. How I choose to describe you surviving the 10 points of damage that should otherwise kill you will vary depending on circumstances and mood. The point though, is that the hit points aren't divided up like 5 physical, 10 skill, 3 divine and 2 luck. Hit points just are and most of them are not physical. As has been the case since 1e when Gygax came up with the concept. What would make the game worse in my opinion is treating hit points as 100% meat. I have no interest in playing Dragonball Z&D, where every hit is a solid one that you somehow survive, even if it blows you through a concrete wall. [/QUOTE]
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