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<blockquote data-quote="Lanefan" data-source="post: 9472631" data-attributes="member: 29398"><p>Most of those can be covered as "revive from physical trauma", which <em>Raise Dead</em> already covers provided the corpse is still mostly whole and <em>Resurrection</em> covers no matter what. Disease, poison, and a couple of other specific conditions* aren't covered by Raise; for <em>Resurrection</em> I ruled (and it seems consistent with the original intent) that it builds in a <em>Hea</em>l effect as well.</p><p></p><p>* - including pregnancy, which isn't covered by either spell; I once had to go in and make a bunch of rulings around that.</p><p></p><p>Which fits in with 5e's easy-and-simple philosophy.</p><p></p><p>Unless you use a well-worded <em>Wish</em>, but that's another can o' worms entirely.</p><p></p><p>Your lot have a different style than ours, then. Out of every 10 character deaths here I'd guess on average at least 4 come back (or try to); at very low level it's close to 0 in 10 but at high level it's closer to 9 in 10.</p><p></p><p>We put together a chart once of possible reasons why a revival spell didn't work (i.e. a resurrection survival roll was failed) and some of those options are on that chart.</p><p></p><p><em>Raise Dead</em> won't work against turned-to-stone in any event; you need <em>Stone to Flesh</em> to fix that.</p><p></p><p>I've seen both of these at mid-level; the latter being more common than the former.</p><p></p><p>This seems over the top, but the idea of revival from death carrying some permanent consequences (e.g. the loss of a Con point) is, to me, sound.</p><p></p><p>That can happen whether the dead character is revived or not. As a player I've more than once had a dead character revived and then sent it down the road anyway because I had an idea for something new.</p><p></p><p>Odds are good that player was going to quit soon anyway, so no net difference there.</p><p></p><p>The one thing I've never seen is a character go through enough death-revival cycles to bump into the hard-line rule that a character cannot do that cycle more times than its original Constitution score. There's one in a game I play in who is getting close - he's died and come back 11 (!) times and had a starting Con of 14 - but that's by far the closest Ive seen. And no, he's not mine! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I've yet to meet a player who, on losing a character at mid-level or higher, doesn't at least try to interact with those mechanics to the fullest extent possible.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9472631, member: 29398"] Most of those can be covered as "revive from physical trauma", which [I]Raise Dead[/I] already covers provided the corpse is still mostly whole and [I]Resurrection[/I] covers no matter what. Disease, poison, and a couple of other specific conditions* aren't covered by Raise; for [I]Resurrection[/I] I ruled (and it seems consistent with the original intent) that it builds in a [I]Hea[/I]l effect as well. * - including pregnancy, which isn't covered by either spell; I once had to go in and make a bunch of rulings around that. Which fits in with 5e's easy-and-simple philosophy. Unless you use a well-worded [I]Wish[/I], but that's another can o' worms entirely. Your lot have a different style than ours, then. Out of every 10 character deaths here I'd guess on average at least 4 come back (or try to); at very low level it's close to 0 in 10 but at high level it's closer to 9 in 10. We put together a chart once of possible reasons why a revival spell didn't work (i.e. a resurrection survival roll was failed) and some of those options are on that chart. [I]Raise Dead[/I] won't work against turned-to-stone in any event; you need [I]Stone to Flesh[/I] to fix that. I've seen both of these at mid-level; the latter being more common than the former. This seems over the top, but the idea of revival from death carrying some permanent consequences (e.g. the loss of a Con point) is, to me, sound. That can happen whether the dead character is revived or not. As a player I've more than once had a dead character revived and then sent it down the road anyway because I had an idea for something new. Odds are good that player was going to quit soon anyway, so no net difference there. The one thing I've never seen is a character go through enough death-revival cycles to bump into the hard-line rule that a character cannot do that cycle more times than its original Constitution score. There's one in a game I play in who is getting close - he's died and come back 11 (!) times and had a starting Con of 14 - but that's by far the closest Ive seen. And no, he's not mine! :) I've yet to meet a player who, on losing a character at mid-level or higher, doesn't at least try to interact with those mechanics to the fullest extent possible. [/QUOTE]
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