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<blockquote data-quote="Pauln6" data-source="post: 9473291" data-attributes="member: 6777422"><p>That's true. Although, admittedly some people do seem to hate the concept of inspirational healing with more passion thank some Tolkien fans hate Rings of Power. </p><p></p><p>I suppose not everyone agrees on every concept either. Inspirational healing has real world scientific parallels such as adrenalin boosts, the placebo effect, and performance enhancement from positive vibes from your home crowd. Admittedly, I remain unconvinced that Hulk used inspiring word on Thor, more likely DM fiat of a medicine check, but the principle remains similar.</p><p></p><p>The maths can be annoying to keep track of between sessions but I don't mind the conceptual use of inspirational healing and temp hit points as partially meat and partially will power without the need to be specific. High level hit points don't really make any sense if they're just meat. You would need Level 0 hit points for your meat and then your level-based training/luck hp in a different pool. Inspirational healing would then be way better than clerical healing, since your actual hp would only be about 10hp. Save or die poison damage would be back on the menu!</p><p></p><p>I suppose that is straightforward enough to implement though. You could do meat HP based on size plus your strength and con bonuses (so a range of 4 to 18). Every hit does 1 meat damage per die rolled or on a crit 1 meat damage +1 per die rolled. D&D would be much more lethal though and you would need more reactions to avoid meat damage even if your skill/luck hp went down, like parrying, rogue uncanny dodge, shield or stoneskin spells etc.</p></blockquote><p></p>
[QUOTE="Pauln6, post: 9473291, member: 6777422"] That's true. Although, admittedly some people do seem to hate the concept of inspirational healing with more passion thank some Tolkien fans hate Rings of Power. I suppose not everyone agrees on every concept either. Inspirational healing has real world scientific parallels such as adrenalin boosts, the placebo effect, and performance enhancement from positive vibes from your home crowd. Admittedly, I remain unconvinced that Hulk used inspiring word on Thor, more likely DM fiat of a medicine check, but the principle remains similar. The maths can be annoying to keep track of between sessions but I don't mind the conceptual use of inspirational healing and temp hit points as partially meat and partially will power without the need to be specific. High level hit points don't really make any sense if they're just meat. You would need Level 0 hit points for your meat and then your level-based training/luck hp in a different pool. Inspirational healing would then be way better than clerical healing, since your actual hp would only be about 10hp. Save or die poison damage would be back on the menu! I suppose that is straightforward enough to implement though. You could do meat HP based on size plus your strength and con bonuses (so a range of 4 to 18). Every hit does 1 meat damage per die rolled or on a crit 1 meat damage +1 per die rolled. D&D would be much more lethal though and you would need more reactions to avoid meat damage even if your skill/luck hp went down, like parrying, rogue uncanny dodge, shield or stoneskin spells etc. [/QUOTE]
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