Lanefan
Victoria Rules
Somehow we got to the 2e version (or close enough) by about 1983. What we had (and still have today):This.
Not sure why people didn't just read the rules I quoted. It's right in that text.
The original death at -10 rule is the one in the 1E DMG, but you only qualify to bleed until -10 if knocked to exactly 0HP, or optionally as low as -3. Under the 1E rule if damage takes you to -1 or below (or, optionally, -4 or below) you just die. If you're knocked to 0 (or optionally as low as -3) you get the bleeding rule and can last until -10. Here, I'll quote it again.
[....]
2E made the whole thing an optional rule and simplified it so you qualify to bleed if you're knocked anywhere between 0 and -9.
Get hit down to anywhere between 0 and -9 and you need to roll equal or under [your Con score modified by your current h.p. amount] in order to stay conscious. Conscious characters in the -1 to -9 range operate at penalties that escalate as you approach -10. Conscious characters bleed out at a slower rate than unconscious characters.
There's lots of other stuff about curing being harder etc. but that's irrelevant here.






