AD&D 1E Rules that are kinda cool but everyone forgot

Elves would have a hard time getting to those limits anyway due to another oft-forgotten (or discarded) rule: they couldn't come back from the dead, once killed.

Which speaks to another thing that's always bothered me: the super-long lifespans of elves.

I gave them the same lifespan, ultravision, better dex, worse strength.

What I realize writing this? Doing that allows "Long-lived gorgeous pointy-eared beings of intelligence and grace" to be fey....

Huh.
 

log in or register to remove this ad

Yeah, while I think some people might have not played a Dwarf of Halfling because some day they might hit a limit, I think for most it just didn't come up in play. I had one campaign that went long enough for it to matter. Far more odious were the limits to which classes they could be.

It's kinda funny how long it took for someone to come up with the idea of just giving humans a power bump rather than restricting demihumans.

I remember playing a half-elf that slammed against the cleric level limit .... that was annoyingly low.
 


They could, but you would need reincarnate, resurrection, or wish, IIRC.
Reincarnate or Wish (if well worded) maybe, but I'm very dubious about Resurrection.

Edit to add: and the obvious problem with Reincarnate, of course, is you risk coming back as a badger or something else completely unplayable.
 

Reincarnate or Wish (if well worded) maybe, but I'm very dubious about Resurrection.

Edit to add: and the obvious problem with Reincarnate, of course, is you risk coming back as a badger or something else completely unplayable.
I think it might be different in 2e, but looking at raise dead and resurrection in 1e, looks like the latter doesn't work on elves either.
 



Edit to add: and the obvious problem with Reincarnate, of course, is you risk coming back as a badger or something else completely unplayable.
Problem, but also opportunity. I remember myriad of inventive ways being come up with to either 1) make a badger playable, or 2) get the badger back into the form of a playable character race. I don't remember how much it actually came up, rather than being the ponderings of overactive imaginations.
 

I think that, as is the case with many rules seen in "early" D&D, level limits can make (at least some) sense in the context of the idea of each player running a "stable" of characters.
Also in the context that the original D&D designers were running multiple sessions a week, some lasting over 12 hours, including as many as 20 players simultaneously, and running for months or years. Not much else to do when snowed in in WI/MN before the internet or video games. These were long, frequent games for large groups.

Level limits make much more sense in that context - with that frequency of play they're far more likely to come up as a legitimate limiter.

In the modern era of 1-4 monthly sessions, 2-4 hours each, a party just never going to come close to reaching those limits.
 

Recent & Upcoming Releases

Remove ads

Top