D&D 5E Rules We Have Been Doing Wrong This Whole Time

Reynard

Legend
Five editions in, it is easy to accidentally think you know how a rule works. For example, I just found out via another thread that I have been doing saving throws wrong this whole time: a natural 20 does not automatically save in 5E. Huh.

What were you getting wrong because you made an assumption, didn't read closely and/or applied an old rule accidentally?
 

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Maxperson

Morkus from Orkus
Five editions in, it is easy to accidentally think you know how a rule works. For example, I just found out via another thread that I have been doing saving throws wrong this whole time: a natural 20 does not automatically save in 5E. Huh.

What were you getting wrong because you made an assumption, didn't read closely and/or applied an old rule accidentally?
And a 1 doesn't auto fail a save, though in my game I've brought back both of those. 1s fail and 20s succeed.

As for rules we got wrong for a long time. Darkvision. We played it for a long time like 3e. Once I realized it wasn't that good and started playing it by RAW, the PCs often light up torches or light spells anyway.
 


Snarf Zagyg

Notorious Liquefactionist
Five editions in, it is easy to accidentally think you know how a rule works. For example, I just found out via another thread that I have been doing saving throws wrong this whole time: a natural 20 does not automatically save in 5E. Huh.

What were you getting wrong because you made an assumption, didn't read closely and/or applied an old rule accidentally?

Anyone who lives within the rules suffers from a lack of imagination.

And anyone who lets a written remonstration carry more importance than a played enjoyment suffers from a desire to exalt consistency over pleasure and deserves neither.
 

Reynard

Legend
Anyone who lives within the rules suffers from a lack of imagination.

And anyone who lets a written remonstration carry more importance than a played enjoyment suffers from a desire to exalt consistency over pleasure and deserves neither.
Poetic. Not especially relevant, but poetic.

You didn't answer the question, tho. ;)
 

Maialideth

Explorer
One of my players pointed out to me recently, that it is possible to do 0 damage with an attack (for example an unarmed attack with a -1 strength modifier). I've always thought it was minimum 1 point of damage, which it was in earlier editions. Though I decided to keep the minimum 1 damage per attack as a house rule.

Also that you roll 1d4 per magic missile, when in fact you only roll 1d4 (+1) and each missile does the same damage.
 


billd91

Not your screen monkey (he/him)
One of my players pointed out to me recently, that it is possible to do 0 damage with an attack (for example an unarmed attack with a -1 strength modifier). I've always thought it was minimum 1 point of damage, which it was in earlier editions. Though I decided to keep the minimum 1 damage per attack as a house rule.
Pretty reasonable. Otherwise, you could do negative damage (such as with an attack that gets -2 as a modifier) and heal the target as you hit them.
 


Maialideth

Explorer
The description is ambiguous.
It is not stated in the description of Magic Missiles, but in the section for Damage Rolls on page 196 in the PHB.
"If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them". I believe it was Sage Advice that clarified it.
 


Some people run Perception "wrong", allowing you to use it when you are distracted with other tasks.
Some people don't use Marching Order or Other Activities, just improvising as they go.
Some people run Darkvision "wrong", imposing no penalty to perception in darkness.
Some people let a Nat 20 always succeed even outside of combat.
Some people let you Long Rest whenever you have the time.
Some people forget V is mystic words, and S is forceful or intricate gesticulation.
 
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billd91

Not your screen monkey (he/him)
It is not stated in the description of Magic Missiles, but in the section for Damage Rolls on page 196 in the PHB.
"If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them". I believe it was Sage Advice that clarified it.
It is a weird justification that JC used, particularly since you can hit a single target with all of the missiles and the rule on 196 doesn't directly address that at all.
 

Reynard

Legend
It is not stated in the description of Magic Missiles, but in the section for Damage Rolls on page 196 in the PHB.
"If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them". I believe it was Sage Advice that clarified it.
Specific beats general, though, and the spell description can easily be read as "roll 1d4+1 per missile."
 

Reynard

Legend
Some people run Perception "wrong", allowing them to use it in situations the book suggests they should not.
Some people don't use Marching Order or Other Activities, just improvising as they go.
These two aren't about "wrong" though, just preference.
Some people run Darkvision "wrong", imposing no penalty to perception in darkness.
This one happens A LOT.
Some people let a Nat 20 always succeed even outside of combat.
I don't know what that is even a thing. "I rolled a 20. I seduce the dragon!" ugh.
Some people let you Long Rest whenever you have the time.
This is again about preference and playstyle, not "not knowing the rule."
Some people forget V is mystic words, and S is forceful or intricate gesticulation.
This. Casting is NOT subtle.
 

These two aren't about "wrong" though, just preference.
"Wrong" in the sense that the book says you can't use perception when you are distracted or doing certain tasks. Not "wrong" in the sense that the DM can do whatever they want as long as everyone is having fun.
This is again about preference and playstyle, not "not knowing the rule."
I mean the limit of one Long Rest per 24 hours.
 

James Gasik

Legend
Supporter
I admit when I started playing, I got darkvision wrong as well, mostly because everyone else I was playing with did. Then I started running 5e, and my first adventure was Sunless Citadel, a tier 1 adventure with tons of DC 15 and 20 Perception checks. The players all had darkvision, and were planning to not use any light in the adventure.

On a whim, I looked up darkvision, realized how it worked, noted the disadvantage on Perception, and it didn't take long before someone started using dancing lights, much to the Rogue's annoyance.
 


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