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Rules We Have Been Doing Wrong This Whole Time
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<blockquote data-quote="Jer" data-source="post: 8724411" data-attributes="member: 19857"><p>I mean, the "only 1 long rest every 24 hours" rule is in the PHB where rests are defined. The DMG has the alternative resting rules that reduce long rests down to an hour if you choose to go that route.</p><p></p><p>I think the reason why the DMG is so rarely read is because it's become unnecessary. All of the actual game rules are in the PHB these days. I think the the only things you "need" from the DMG in 5e are the encounter building guidelines and the treasure stuff (notably the magic items). Just about everything else falls into the categories of "optional rules ideas" or "advice on how to be a DM". A far cry from the days of 1e when the DMG had the rules on things like how to roll attributes during character creation and the table of what you needed to roll to hit various ACs.</p><p></p><p>My controversial pitch is that at some point they need to break with tradition and put out just a Player's Handbook and a Manual of Monsters and Treasure. Move the encounter building and treasure stuff into the Monster Manual, reduce the number of "required" books to 2, and acknowledge that the Dungeon Master's Guide is an optional source book not a real requirement these days.</p></blockquote><p></p>
[QUOTE="Jer, post: 8724411, member: 19857"] I mean, the "only 1 long rest every 24 hours" rule is in the PHB where rests are defined. The DMG has the alternative resting rules that reduce long rests down to an hour if you choose to go that route. I think the reason why the DMG is so rarely read is because it's become unnecessary. All of the actual game rules are in the PHB these days. I think the the only things you "need" from the DMG in 5e are the encounter building guidelines and the treasure stuff (notably the magic items). Just about everything else falls into the categories of "optional rules ideas" or "advice on how to be a DM". A far cry from the days of 1e when the DMG had the rules on things like how to roll attributes during character creation and the table of what you needed to roll to hit various ACs. My controversial pitch is that at some point they need to break with tradition and put out just a Player's Handbook and a Manual of Monsters and Treasure. Move the encounter building and treasure stuff into the Monster Manual, reduce the number of "required" books to 2, and acknowledge that the Dungeon Master's Guide is an optional source book not a real requirement these days. [/QUOTE]
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