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Rules We Have Been Doing Wrong This Whole Time
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<blockquote data-quote="Mannahnin" data-source="post: 8730495" data-attributes="member: 7026594"><p>Yeah, I think the main reason 5E dropped it is probably for simplicity and duration tracking. There are lots of (both harmful and beneficial) effects which last until a character's next turn, or activate at the beginning or end of their turn. Delay can make the durations on some of these inappropriately stretchy.</p><p></p><p>IIRC both 3rd and 4th handled this by making a special case rule that if you Delay, any beneficial effects still end on your old initiative count- you can't "stretch" them. But any harmful effects on you last until your delayed turn. It's a bit kludgy and can be annoying to track, which I imagine is why WotC didn't keep it.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8730495, member: 7026594"] Yeah, I think the main reason 5E dropped it is probably for simplicity and duration tracking. There are lots of (both harmful and beneficial) effects which last until a character's next turn, or activate at the beginning or end of their turn. Delay can make the durations on some of these inappropriately stretchy. IIRC both 3rd and 4th handled this by making a special case rule that if you Delay, any beneficial effects still end on your old initiative count- you can't "stretch" them. But any harmful effects on you last until your delayed turn. It's a bit kludgy and can be annoying to track, which I imagine is why WotC didn't keep it. [/QUOTE]
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